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[10760] Remove unneeded non-player Say et al.
Now expected direct use non-player WorldObject::MonsterSay/etc version Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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7 changed files with 4 additions and 28 deletions
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@ -58,12 +58,6 @@ class DynamicObject : public WorldObject
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bool isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const;
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void Say(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterSay(textId, language, targetGuid); }
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void Yell(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYell(textId, language, targetGuid); }
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void TextEmote(int32 textId, ObjectGuid targetGuid) { MonsterTextEmote(textId, targetGuid); }
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void Whisper(int32 textId, ObjectGuid targetGuid) { MonsterWhisper(textId, targetGuid); }
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void YellToZone(int32 textId, uint32 language, ObjectGuid targetGuid) { MonsterYellToZone(textId, language, targetGuid); }
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GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
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protected:
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