diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 7ccc4eb5a..de02c0983 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -2183,6 +2183,10 @@ void Aura::HandleAuraDummy(bool apply, bool Real) { switch(GetId()) { + // Recently Bandaged + case 11196: + m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply); + return; // Unstable Power case 24658: { diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index ec21bb044..2f188734a 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -331,6 +331,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) case 38637: // Nether Exhaustion (red) case 38638: // Nether Exhaustion (green) case 38639: // Nether Exhaustion (blue) + case 11196: // Recently Bandaged return false; // some spells have unclear target modes for selection, so just make effect positive case 27184: diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 583662128..103f5d605 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8085" + #define REVISION_NR "8086" #endif // __REVISION_NR_H__