Add custom chance for some spells in 16180 and ranks (added in 308)

Show enchant id in error log

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-01-31 19:41:42 +03:00
parent 90f09e001a
commit 14a50bfce9
2 changed files with 4 additions and 1 deletions

View file

@ -12059,7 +12059,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
// processed in Player::CastItemUseSpell
break;
default:
sLog.outError("Unknown item enchantment display type: %d",enchant_display_type);
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
break;
} /*switch(enchant_display_type)*/
} /*for*/

View file

@ -5673,6 +5673,9 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
// Improved Water Shield
if (dummySpell->SpellIconID == 2287)
{
// Lesser Healing Wave need aditional 60% roll
if (procSpell->SpellFamilyFlags & 0x0000000000000080LL && !roll_chance_i(60))
return false;
// lookup water shield
AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)