[11458] Non-item related uint64 guids replaced by ObjectGUids in Player.h

Also let ObjectAccessor::FindPlayer optimize empty guid case work.
This commit is contained in:
VladimirMangos 2011-05-09 21:47:28 +04:00
parent 1d781cd431
commit 151e5eae9c
13 changed files with 123 additions and 125 deletions

View file

@ -35,7 +35,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
{
DEBUG_LOG("WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player *player = GetPlayer();
ObjectGuid lguid = player->GetLootGUID();
ObjectGuid lguid = player->GetLootGuid();
Loot *loot;
uint8 lootSlot;
Item* pItem = NULL;
@ -179,7 +179,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
DEBUG_LOG("WORLD: CMSG_LOOT_MONEY");
Player *player = GetPlayer();
ObjectGuid guid = player->GetLootGUID();
ObjectGuid guid = player->GetLootGuid();
if (guid.IsEmpty())
return;
@ -297,8 +297,9 @@ void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data )
// use internal stored guid
recv_data.read_skip<uint64>(); // guid;
if(uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
ObjectGuid lootGuid = GetPlayer()->GetLootGuid();
if (!lootGuid.IsEmpty())
DoLootRelease(lootGuid);
}
void WorldSession::DoLootRelease(ObjectGuid lguid)
@ -306,7 +307,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
Player *player = GetPlayer();
Loot *loot;
player->SetLootGUID(ObjectGuid());
player->SetLootGuid(ObjectGuid());
player->SendLootRelease(lguid);
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
@ -508,7 +509,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetObjectGuid())
{
_player->SendLootRelease(GetPlayer()->GetLootGUID());
_player->SendLootRelease(GetPlayer()->GetLootGuid());
return;
}
@ -518,7 +519,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
DEBUG_LOG("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = %s [%s].", target_playerguid.GetString().c_str(), target->GetName());
if (_player->GetLootGUID() != lootguid.GetRawValue())
if (_player->GetLootGuid() != lootguid)
return;
Loot *pLoot = NULL;