[11458] Non-item related uint64 guids replaced by ObjectGUids in Player.h

Also let ObjectAccessor::FindPlayer optimize empty guid case work.
This commit is contained in:
VladimirMangos 2011-05-09 21:47:28 +04:00
parent 1d781cd431
commit 151e5eae9c
13 changed files with 123 additions and 125 deletions

View file

@ -264,8 +264,9 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
ObjectGuid lootGuid = GetPlayer()->GetLootGuid();
if (!lootGuid.IsEmpty())
DoLootRelease(lootGuid);
//Can not logout if...
if( GetPlayer()->isInCombat() || //...is in combat