[11458] Non-item related uint64 guids replaced by ObjectGUids in Player.h

Also let ObjectAccessor::FindPlayer optimize empty guid case work.
This commit is contained in:
VladimirMangos 2011-05-09 21:47:28 +04:00
parent 1d781cd431
commit 151e5eae9c
13 changed files with 123 additions and 125 deletions

View file

@ -76,6 +76,9 @@ Corpse* ObjectAccessor::GetCorpseInMap(ObjectGuid guid, uint32 mapid)
Player*
ObjectAccessor::FindPlayer(ObjectGuid guid)
{
if (guid.IsEmpty())
return NULL;
Player * plr = HashMapHolder<Player>::Find(guid);;
if(!plr || !plr->IsInWorld())
return NULL;