[11458] Non-item related uint64 guids replaced by ObjectGUids in Player.h

Also let ObjectAccessor::FindPlayer optimize empty guid case work.
This commit is contained in:
VladimirMangos 2011-05-09 21:47:28 +04:00
parent 1d781cd431
commit 151e5eae9c
13 changed files with 123 additions and 125 deletions

View file

@ -336,8 +336,9 @@ void WorldSession::LogoutPlayer(bool Save)
{
sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (guid: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() ,_player->GetGUIDLow());
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
ObjectGuid lootGuid = GetPlayer()->GetLootGuid();
if (!lootGuid.IsEmpty())
DoLootRelease(lootGuid);
///- If the player just died before logging out, make him appear as a ghost
//FIXME: logout must be delayed in case lost connection with client in time of combat