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[10996] Move set max original aura stack cases to aura holder creating
This will avoid show unexpected "gain Name Name(2) Name(N)" spam in log. Maybe exist more nice way seelct like spells instead raw listing but i not see currently it.
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2d2b17dd3a
commit
15943c95d8
3 changed files with 36 additions and 49 deletions
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@ -2887,28 +2887,12 @@ void Spell::EffectTriggerSpell(SpellEffectIndex effIndex)
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return;
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// Brittle Armor - (need add max stack of 24575 Brittle Armor)
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case 29284:
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{
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// Brittle Armor
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SpellEntry const* spell = sSpellStore.LookupEntry(24575);
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if (!spell)
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return;
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for (uint32 j=0; j < spell->StackAmount; ++j)
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m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
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m_caster->CastSpell(unitTarget, 24575, true, m_CastItem, NULL, m_originalCasterGUID);
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return;
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}
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// Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
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case 29286:
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{
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// Mercurial Shield
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SpellEntry const* spell = sSpellStore.LookupEntry(26464);
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if (!spell)
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return;
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for (uint32 j=0; j < spell->StackAmount; ++j)
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m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
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m_caster->CastSpell(unitTarget, 26464, true, m_CastItem, NULL, m_originalCasterGUID);
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return;
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}
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// Righteous Defense
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case 31980:
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{
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