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[8742] Avoid aura remove triggered casts and packets send at logout/delete
This is must speedup logout and solve some crash cases or unexpected effects. Also fix some nonsense code with memory lost possibility.
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parent
7b6f4accd1
commit
15ab6794d3
6 changed files with 117 additions and 121 deletions
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@ -1141,85 +1141,89 @@ bool Aura::_RemoveAura()
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SetAura(true);
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SetAuraFlags(AFLAG_NONE);
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SetAuraLevel(0);
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SendAuraUpdate(true);
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// update for out of range group members
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m_target->UpdateAuraForGroup(slot);
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//*****************************************************
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// Update target aura state flag (at last aura remove)
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//*****************************************************
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// Enrage aura state
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if(m_spellProto->Dispel == DISPEL_ENRAGE)
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m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
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uint32 removeState = 0;
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uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
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uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
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switch(m_spellProto->SpellFamilyName)
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if (m_removeMode != AURA_REMOVE_BY_DELETE)
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{
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case SPELLFAMILY_PALADIN:
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if (IsSealSpell(m_spellProto))
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removeState = AURA_STATE_JUDGEMENT; // Update Seals information
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break;
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case SPELLFAMILY_WARLOCK:
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// Conflagrate aura state on Immolate and Shadowflame,
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if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
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(m_spellProto->SpellFamilyFlags2 & 0x00000002))
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{
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removeFamilyFlag = UI64LIT(0x0000000000000004);
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removeFamilyFlag2 = 0x00000002;
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removeState = AURA_STATE_CONFLAGRATE;
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}
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break;
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case SPELLFAMILY_DRUID:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
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removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
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else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
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{
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removeFamilyFlag = 0x50;
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removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
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}
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break;
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case SPELLFAMILY_WARRIOR:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
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removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
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break;
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case SPELLFAMILY_ROGUE:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
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removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
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break;
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case SPELLFAMILY_HUNTER:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
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removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
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SendAuraUpdate(true);
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}
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// Remove state (but need check other auras for it)
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if (removeState)
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{
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bool found = false;
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Unit::AuraMap& Auras = m_target->GetAuras();
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for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
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// update for out of range group members
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m_target->UpdateAuraForGroup(slot);
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//*****************************************************
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// Update target aura state flag (at last aura remove)
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//*****************************************************
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// Enrage aura state
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if(m_spellProto->Dispel == DISPEL_ENRAGE)
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m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
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uint32 removeState = 0;
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uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
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uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
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switch(m_spellProto->SpellFamilyName)
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{
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SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
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if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
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(auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
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{
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found = true;
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case SPELLFAMILY_PALADIN:
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if (IsSealSpell(m_spellProto))
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removeState = AURA_STATE_JUDGEMENT; // Update Seals information
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break;
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}
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case SPELLFAMILY_WARLOCK:
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// Conflagrate aura state on Immolate and Shadowflame,
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if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
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(m_spellProto->SpellFamilyFlags2 & 0x00000002))
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{
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removeFamilyFlag = UI64LIT(0x0000000000000004);
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removeFamilyFlag2 = 0x00000002;
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removeState = AURA_STATE_CONFLAGRATE;
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}
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break;
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case SPELLFAMILY_DRUID:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
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removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
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else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
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{
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removeFamilyFlag = 0x50;
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removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
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}
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break;
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case SPELLFAMILY_WARRIOR:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
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removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
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break;
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case SPELLFAMILY_ROGUE:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
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removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
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break;
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case SPELLFAMILY_HUNTER:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
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removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
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}
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// this has been last aura
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if(!found)
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m_target->ModifyAuraState(AuraState(removeState), false);
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}
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// reset cooldown state for spells
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if(caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
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// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
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((Player*)caster)->SendCooldownEvent(GetSpellProto());
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// Remove state (but need check other auras for it)
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if (removeState)
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{
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bool found = false;
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Unit::AuraMap& Auras = m_target->GetAuras();
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for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
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{
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SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
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if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
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(auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
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{
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found = true;
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break;
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}
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}
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// this has been last aura
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if(!found)
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m_target->ModifyAuraState(AuraState(removeState), false);
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}
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// reset cooldown state for spells
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if(caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
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// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
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((Player*)caster)->SendCooldownEvent(GetSpellProto());
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}
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}
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return true;
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