mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 19:37:02 +00:00
[8742] Avoid aura remove triggered casts and packets send at logout/delete
This is must speedup logout and solve some crash cases or unexpected effects. Also fix some nonsense code with memory lost possibility.
This commit is contained in:
parent
7b6f4accd1
commit
15ab6794d3
6 changed files with 117 additions and 121 deletions
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@ -354,38 +354,32 @@ void Pet::SavePetToDB(PetSaveMode mode)
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if (!pOwner)
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return;
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// not save pet as current if another pet temporary unsummoned
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if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
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pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
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{
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// pet will lost anyway at restore temporary unsummoned
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if(getPetType()==HUNTER_PET)
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return;
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// for warlock case
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mode = PET_SAVE_NOT_IN_SLOT;
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}
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uint32 curhealth = GetHealth();
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uint32 curmana = GetPower(POWER_MANA);
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// stable and not in slot saves
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if(mode > PET_SAVE_AS_CURRENT)
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{
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RemoveAllAuras();
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//only alive hunter pets get auras saved, the others don't
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if(!(getPetType() == HUNTER_PET && isAlive()))
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m_Auras.clear();
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}
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_SaveSpells();
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_SaveSpellCooldowns();
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_SaveAuras();
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// current/stable/not_in_slot
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if(mode >= PET_SAVE_AS_CURRENT)
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if (mode >= PET_SAVE_AS_CURRENT)
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{
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// not save pet as current if another pet temporary unsummoned
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if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
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pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
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{
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// pet will lost anyway at restore temporary unsummoned
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if(getPetType()==HUNTER_PET)
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return;
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// for warlock case
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mode = PET_SAVE_NOT_IN_SLOT;
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}
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uint32 curhealth = GetHealth();
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uint32 curmana = GetPower(POWER_MANA);
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// stable and not in slot saves
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if (mode != PET_SAVE_AS_CURRENT)
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RemoveAllAuras();
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_SaveSpells();
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_SaveSpellCooldowns();
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_SaveAuras();
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uint32 owner = GUID_LOPART(GetOwnerGUID());
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std::string name = m_name;
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CharacterDatabase.escape_string(name);
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@ -440,7 +434,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
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// delete
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else
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{
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RemoveAllAuras();
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RemoveAllAuras(AURA_REMOVE_BY_DELETE);
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DeleteFromDB(m_charmInfo->GetPetNumber());
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}
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}
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@ -1144,9 +1138,7 @@ void Pet::_SaveSpells()
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void Pet::_LoadAuras(uint32 timediff)
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{
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m_Auras.clear();
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for (int i = 0; i < TOTAL_AURAS; ++i)
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m_modAuras[i].clear();
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RemoveAllAuras();
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QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
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@ -14783,9 +14783,7 @@ void Player::_LoadActions(QueryResult *result)
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void Player::_LoadAuras(QueryResult *result, uint32 timediff)
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{
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m_Auras.clear();
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for (int i = 0; i < TOTAL_AURAS; ++i)
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m_modAuras[i].clear();
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RemoveAllAuras();
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//QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
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@ -1141,85 +1141,89 @@ bool Aura::_RemoveAura()
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SetAura(true);
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SetAuraFlags(AFLAG_NONE);
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SetAuraLevel(0);
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SendAuraUpdate(true);
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// update for out of range group members
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m_target->UpdateAuraForGroup(slot);
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//*****************************************************
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// Update target aura state flag (at last aura remove)
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//*****************************************************
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// Enrage aura state
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if(m_spellProto->Dispel == DISPEL_ENRAGE)
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m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
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uint32 removeState = 0;
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uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
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uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
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switch(m_spellProto->SpellFamilyName)
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if (m_removeMode != AURA_REMOVE_BY_DELETE)
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{
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case SPELLFAMILY_PALADIN:
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if (IsSealSpell(m_spellProto))
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removeState = AURA_STATE_JUDGEMENT; // Update Seals information
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break;
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case SPELLFAMILY_WARLOCK:
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// Conflagrate aura state on Immolate and Shadowflame,
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if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
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(m_spellProto->SpellFamilyFlags2 & 0x00000002))
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{
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removeFamilyFlag = UI64LIT(0x0000000000000004);
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removeFamilyFlag2 = 0x00000002;
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removeState = AURA_STATE_CONFLAGRATE;
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}
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break;
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case SPELLFAMILY_DRUID:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
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removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
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else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
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{
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removeFamilyFlag = 0x50;
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removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
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}
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break;
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case SPELLFAMILY_WARRIOR:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
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removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
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break;
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case SPELLFAMILY_ROGUE:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
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removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
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break;
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case SPELLFAMILY_HUNTER:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
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removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
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SendAuraUpdate(true);
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}
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// Remove state (but need check other auras for it)
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if (removeState)
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{
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bool found = false;
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Unit::AuraMap& Auras = m_target->GetAuras();
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for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
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// update for out of range group members
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m_target->UpdateAuraForGroup(slot);
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//*****************************************************
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// Update target aura state flag (at last aura remove)
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//*****************************************************
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// Enrage aura state
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if(m_spellProto->Dispel == DISPEL_ENRAGE)
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m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
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uint32 removeState = 0;
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uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
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uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
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switch(m_spellProto->SpellFamilyName)
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{
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SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
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if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
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(auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
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{
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found = true;
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case SPELLFAMILY_PALADIN:
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if (IsSealSpell(m_spellProto))
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removeState = AURA_STATE_JUDGEMENT; // Update Seals information
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break;
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}
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case SPELLFAMILY_WARLOCK:
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// Conflagrate aura state on Immolate and Shadowflame,
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if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
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(m_spellProto->SpellFamilyFlags2 & 0x00000002))
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{
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removeFamilyFlag = UI64LIT(0x0000000000000004);
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removeFamilyFlag2 = 0x00000002;
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removeState = AURA_STATE_CONFLAGRATE;
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}
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break;
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case SPELLFAMILY_DRUID:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
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removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
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else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
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{
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removeFamilyFlag = 0x50;
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removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
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}
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break;
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case SPELLFAMILY_WARRIOR:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
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removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
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break;
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case SPELLFAMILY_ROGUE:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
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removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
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break;
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case SPELLFAMILY_HUNTER:
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if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
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removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
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}
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// this has been last aura
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if(!found)
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m_target->ModifyAuraState(AuraState(removeState), false);
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}
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// reset cooldown state for spells
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if(caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
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// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
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((Player*)caster)->SendCooldownEvent(GetSpellProto());
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// Remove state (but need check other auras for it)
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if (removeState)
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{
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bool found = false;
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Unit::AuraMap& Auras = m_target->GetAuras();
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for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
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{
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SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
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if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
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(auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
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{
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found = true;
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break;
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}
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}
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// this has been last aura
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if(!found)
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m_target->ModifyAuraState(AuraState(removeState), false);
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}
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// reset cooldown state for spells
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if(caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
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// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
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((Player*)caster)->SendCooldownEvent(GetSpellProto());
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}
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}
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return true;
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@ -4021,7 +4021,7 @@ void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
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}
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void Unit::RemoveAura(Aura* aura)
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void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
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{
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AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
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AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
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@ -4029,7 +4029,7 @@ void Unit::RemoveAura(Aura* aura)
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{
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if (i->second == aura)
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{
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RemoveAura(i);
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RemoveAura(i,mode);
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return;
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}
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}
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@ -4079,12 +4079,13 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
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}
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sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
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Aur->ApplyModifier(false,true);
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if (mode != AURA_REMOVE_BY_DELETE) // not unapply if target will deleted
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Aur->ApplyModifier(false,true);
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if(Aur->_RemoveAura())
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if (Aur->_RemoveAura())
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{
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// last aura in stack removed
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if(IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
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if (mode != AURA_REMOVE_BY_DELETE && IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
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Aur->HandleSpellSpecificBoosts(false);
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}
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@ -4108,12 +4109,12 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
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i = m_Auras.begin();
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}
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void Unit::RemoveAllAuras()
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void Unit::RemoveAllAuras(AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
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{
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while (!m_Auras.empty())
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{
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AuraMap::iterator iter = m_Auras.begin();
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RemoveAura(iter);
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RemoveAura(iter,mode);
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}
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}
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@ -11105,7 +11106,7 @@ void Unit::CleanupsBeforeDelete()
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ClearComboPointHolders();
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DeleteThreatList();
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getHostileRefManager().setOnlineOfflineState(false);
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RemoveAllAuras();
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RemoveAllAuras(AURA_REMOVE_BY_DELETE);
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RemoveAllGameObjects();
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RemoveAllDynObjects();
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GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
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@ -323,7 +323,8 @@ enum AuraRemoveMode
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AURA_REMOVE_BY_STACK, // at replace by similar aura
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AURA_REMOVE_BY_CANCEL,
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AURA_REMOVE_BY_DISPEL,
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AURA_REMOVE_BY_DEATH
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AURA_REMOVE_BY_DEATH,
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AURA_REMOVE_BY_DELETE, // use for speedup and prevent unexpected effects at player logout/pet unsummon (must be used _only_ after save), delete.
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};
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enum UnitMods
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@ -1206,7 +1207,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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bool AddAura(Aura *aur);
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void RemoveAura(Aura* aura);
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void RemoveAura(Aura* aura, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
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void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
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void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL);
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void RemoveSingleSpellAurasFromStack(uint32 spellId);
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@ -1228,7 +1229,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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void RemoveAurasWithInterruptFlags(uint32 flags);
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void RemoveAurasWithDispelType( DispelType type );
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void RemoveAllAuras();
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void RemoveAllAuras(AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
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void RemoveArenaAuras(bool onleave = false);
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void RemoveAllAurasOnDeath();
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void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8741"
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#define REVISION_NR "8742"
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#endif // __REVISION_NR_H__
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