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synced 2025-12-27 10:37:02 +00:00
[11659] Rewrite object pos selector.
* Instead coordinates use angle projections to expected pos distance circle. This let do mostly only angle comparison and then speedup checks. * Fixed some long existed bugs in algo and simplify code. Possible more work need.
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4 changed files with 292 additions and 294 deletions
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@ -19,144 +19,253 @@
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#include "ObjectPosSelector.h"
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#include "Object.h"
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ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist)
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: m_center_x(x),m_center_y(y),m_size(size),m_dist(dist)
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ObjectPosSelector::ObjectPosSelector(float x, float y, float dist, float searcher_size) :
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m_centerX(x), m_centerY(y), m_searcherDist(dist), m_searcherSize(searcher_size)
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{
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// if size == 0, m_anglestep will become 0 -> freeze
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if(m_size == 0.0f)
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m_size = DEFAULT_WORLD_OBJECT_SIZE;
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if (m_searcherSize == 0.0f)
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m_searcherSize = DEFAULT_WORLD_OBJECT_SIZE;
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m_anglestep = acos(m_dist/(m_dist+2*m_size));
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m_searcherHalfSize = asin(m_searcherSize/m_searcherDist);
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m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end();
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m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end();
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m_smallStepAngle[USED_POS_PLUS] = 0;
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m_smallStepAngle[USED_POS_MINUS] = 0;
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m_smallStepOk[USED_POS_PLUS] = false;
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m_smallStepOk[USED_POS_MINUS] = false;
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m_smallStepNextUsedPos[USED_POS_PLUS] = NULL;
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m_smallStepNextUsedPos[USED_POS_MINUS] = NULL;
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// Really init in InitilizeAngle
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m_nextUsedAreaItr[USED_POS_PLUS] = m_UsedAreaLists[USED_POS_PLUS].begin();
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m_nextUsedAreaItr[USED_POS_MINUS] = m_UsedAreaLists[USED_POS_MINUS].begin();
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m_nextUsedAreaStart[USED_POS_PLUS] = 0.0f;
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m_nextUsedAreaStart[USED_POS_MINUS] = 0.0f;
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m_stepAngle[USED_POS_PLUS] = 0.0f;
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m_stepAngle[USED_POS_MINUS] = 0.0f;
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}
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ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
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/**
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* Add used area (circle) near target object excluded from possible searcher position
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*
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*
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* @param size Size of used circle
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* @param angle Angle of used circle center point from target-searcher line
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* @param dist Distance from target object center point to used circle center point
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*
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* Used circles data stored as projections to searcher dist size circle as angle coordinate and half angle size
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*/
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void ObjectPosSelector::AddUsedArea(float size, float angle, float dist)
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{
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UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
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if(itr!=m_UsedPosLists[uptype].end())
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++itr;
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float sr_dist = size + m_searcherSize;
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if(itr==m_UsedPosLists[uptype].end())
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{
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if(!m_UsedPosLists[~uptype].empty())
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return &*m_UsedPosLists[~uptype].rbegin();
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else
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return NULL;
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}
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// by Law of cosines, angle of searcher/used centers
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float sr_angle = acos((m_searcherDist * m_searcherDist + dist * dist - sr_dist * sr_dist) / (2 * m_searcherDist * dist));
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if (angle >= 0)
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m_UsedAreaLists[USED_POS_PLUS].insert(UsedArea(angle, sr_angle));
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else
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return &*itr;
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m_UsedAreaLists[USED_POS_MINUS].insert(UsedArea(-angle, sr_angle));
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}
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void ObjectPosSelector::AddUsedPos(float size,float angle,float dist)
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/**
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* Check searcher circle not intercepting with used circle
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*
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* @param usedArea Used circle as projection to searcher distance circle in angles form
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* @param side Side of used circle
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* @param angle Checked angle
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*
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* @return true, if used circle not intercepted with searcher circle in terms projection angles
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*/
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bool ObjectPosSelector::CheckAngle(UsedArea const& usedArea, UsedAreaSide side, float angle) const
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{
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if(angle>=0)
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m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle,UsedPos(1.0,size,dist)));
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else
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m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle,UsedPos(-1.0,size,dist)));
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float used_angle = usedArea.first * SignOf(side);
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float used_offset = usedArea.second;
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return fabs(used_angle - angle) > used_offset;
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}
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/**
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* Check searcher circle not intercepting with used circle at side (only start angle provided)
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*
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* @param side Side of used circle
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* @param angle Checked angle at side, positive always
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*
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* @return true, if used circle not intercepted with searcher circle in terms projection angles
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*/
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bool ObjectPosSelector::CheckSideAngle(UsedAreaSide side, float angle) const
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{
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return angle + m_searcherHalfSize < m_nextUsedAreaStart[side];
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}
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/**
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* Check original (0.0f) angle fit to existed used area excludes
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*
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* @return true, if 0.0f angle with m_searcher_halfangle*2 angle size not intercept with used circles
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*/
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bool ObjectPosSelector::CheckOriginalAngle() const
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{
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// check first left/right used angles if exists
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return (m_UsedAreaLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedAreaLists[USED_POS_PLUS].begin(), USED_POS_PLUS, 0.0f)) &&
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(m_UsedAreaLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedAreaLists[USED_POS_MINUS].begin(), USED_POS_MINUS, 0.0f));
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}
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/**
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* Initialize data for search angles starting from first possible angle at both sides
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*/
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void ObjectPosSelector::InitializeAngle()
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{
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m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin();
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m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin();
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m_smallStepAngle[USED_POS_PLUS] = 0;
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m_smallStepAngle[USED_POS_MINUS] = 0;
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m_smallStepOk[USED_POS_PLUS] = true;
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m_smallStepOk[USED_POS_MINUS] = true;
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InitializeAngle(USED_POS_PLUS);
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InitializeAngle(USED_POS_MINUS);
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}
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bool ObjectPosSelector::FirstAngle(float& angle)
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/**
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* Initialize data for search angles starting from first possible angle at side
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*/
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void ObjectPosSelector::InitializeAngle(UsedAreaSide side)
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{
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if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
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return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(),1.0,USED_POS_PLUS,angle);
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else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
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return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(),-1.0,USED_POS_MINUS,angle);
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m_nextUsedAreaItr[side] = m_UsedAreaLists[side].begin();
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UpdateNextAreaStart(side);
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return false;
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// if another side not alow use 0.0f angle calculate possible value in 0..m_searcherHalfSize range
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if (!m_UsedAreaLists[~side].empty())
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{
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UsedArea const& otherArea = *m_UsedAreaLists[~side].begin();
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// if other are near start
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if (otherArea.first < otherArea.second)
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m_stepAngle[side] = otherArea.second - otherArea.first;
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else
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m_stepAngle[side] = 0.0f;
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}
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else
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m_stepAngle[side] = 0.0f;
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}
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/**
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* Update next used area start angle for current m_nextUsedAreaItr value at side
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*/
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void ObjectPosSelector::UpdateNextAreaStart(UsedAreaSide side)
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{
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// not last next area at side
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if (m_nextUsedAreaItr[side] != m_UsedAreaLists[side].end())
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{
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m_nextUsedAreaStart[side] = m_nextUsedAreaItr[side]->first - m_nextUsedAreaItr[side]->second + m_searcherHalfSize;
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return;
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}
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// last area at side and not another side areas
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if (m_UsedAreaLists[~side].empty())
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{
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m_nextUsedAreaStart[side] = M_PI_F + m_searcherHalfSize + 0.01f;
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return;
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}
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UsedArea const& lastArea = *m_UsedAreaLists[~side].rbegin();
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// another side have used area near to end (near to PI)
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if (lastArea.first + lastArea.second > M_PI_F - m_searcherHalfSize)
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{
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m_nextUsedAreaStart[side] = M_PI_F + (M_PI_F - lastArea.first - lastArea.second) + m_searcherHalfSize;
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return;
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}
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// last area and fail find any used area at another side, prepare fake data as stopper
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m_nextUsedAreaStart[side] = M_PI_F + m_searcherHalfSize + 0.01f;
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}
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/**
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* Find next angle in free area
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*
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* @param angle Return at success found angle
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*
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* @return true, if angle found
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*/
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bool ObjectPosSelector::NextAngle(float& angle)
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{
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while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
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m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ||
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m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
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// loop until both side fail and leave 0..PI
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for(;;)
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{
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// calculate next possible angle
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if(NextPosibleAngle(angle))
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return true;
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}
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return false;
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}
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bool ObjectPosSelector::NextUsedAngle(float& angle)
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{
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while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
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m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() )
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{
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// calculate next possible angle
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if(!NextPosibleAngle(angle))
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return true;
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}
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return false;
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}
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bool ObjectPosSelector::NextPosibleAngle( float& angle )
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{
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// ++ direction less updated
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if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
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(m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) )
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{
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bool ok;
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if(m_smallStepOk[USED_POS_PLUS])
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ok = NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
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else
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ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS],1.0,USED_POS_PLUS,angle);
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if(!ok)
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++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
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return ok;
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}
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// -- direction less updated
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else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
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{
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bool ok;
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if(m_smallStepOk[USED_POS_MINUS])
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ok = NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
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else
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ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS],-1.0,USED_POS_MINUS,angle);
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if(!ok)
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++m_nextUsedPos[USED_POS_MINUS];
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return ok;
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}
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else // both list empty
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{
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if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) )
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// ++ direction less updated
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if (m_stepAngle[USED_POS_PLUS] < M_PI_F && m_stepAngle[USED_POS_PLUS] <= m_stepAngle[USED_POS_MINUS])
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{
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return NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
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if (NextSideAngle(USED_POS_PLUS, angle))
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return true;
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}
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// -- direction less updated
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else if( m_smallStepOk[USED_POS_MINUS] )
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else if (m_stepAngle[USED_POS_MINUS] < M_PI_F)
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{
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return NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
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if (NextSideAngle(USED_POS_MINUS, angle))
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return true;
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}
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// both sides finishes
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else
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break;
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}
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// no angles
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return false;
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}
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/**
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* Find next angle at side
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*
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* @param side Side of angle
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* @param angle Return at success found angle
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*
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* @return true, if angle found
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*
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*/
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bool ObjectPosSelector::NextSideAngle(UsedAreaSide side, float &angle )
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{
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// next possible angle
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m_stepAngle[side] += (m_searcherHalfSize + 0.01);
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// prevent jump to another side
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if (m_stepAngle[side] > M_PI_F)
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return false;
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// update angle at attempt jump after next used area
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while (m_stepAngle[side] <= M_PI_F && m_stepAngle[side] + m_searcherHalfSize >= m_nextUsedAreaStart[side])
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{
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// no used area for pass
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if (m_nextUsedAreaItr[side] == m_UsedAreaLists[side].end())
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{
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m_stepAngle[side] = M_PI_F + m_searcherHalfSize;// prevent continue search at side
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return false;
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}
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// angle set at first possible pos after passed m_nextUsedAreaItr
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m_stepAngle[side] = m_nextUsedAreaItr[side]->first + m_nextUsedAreaItr[side]->second;
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++m_nextUsedAreaItr[side];
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UpdateNextAreaStart(side);
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}
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angle = m_stepAngle[side] * SignOf(side);
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// if next node not allow use selected angle, mark and fail
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return CheckSideAngle(side, m_stepAngle[side]);
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}
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/**
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* Find next angle in used area, that used if no angle found in free area with LoS
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*
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* @param angle Return at success found angle
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*
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* @return true, if angle found
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*/
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bool ObjectPosSelector::NextUsedAngle(float& angle)
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{
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if (m_nextUsedAreaItr[USED_POS_PLUS] == m_UsedAreaLists[USED_POS_PLUS].end() &&
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m_nextUsedAreaItr[USED_POS_MINUS] == m_UsedAreaLists[USED_POS_MINUS].end())
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return false;
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// ++ direction less updated
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if (m_nextUsedAreaItr[USED_POS_PLUS] != m_UsedAreaLists[USED_POS_PLUS].end() &&
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(m_nextUsedAreaItr[USED_POS_MINUS] == m_UsedAreaLists[USED_POS_MINUS].end() ||
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m_nextUsedAreaItr[USED_POS_PLUS]->first <= m_nextUsedAreaItr[USED_POS_MINUS]->first))
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{
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angle = m_nextUsedAreaItr[USED_POS_PLUS]->first * SignOf(USED_POS_PLUS);
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++m_nextUsedAreaItr[USED_POS_PLUS];
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}
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else
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{
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angle = m_nextUsedAreaItr[USED_POS_MINUS]->first * SignOf(USED_POS_MINUS);
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++m_nextUsedAreaItr[USED_POS_MINUS];
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}
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return true;
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}
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