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[7757] Not remove auras required for casting warrior enrage aura state at this state lost.
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parent
255ed61a86
commit
15d449c161
2 changed files with 21 additions and 17 deletions
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@ -7319,24 +7319,28 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
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if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
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{
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RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
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Unit::AuraMap& tAuras = GetAuras();
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for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
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{
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SpellEntry const* spellProto = (*itr).second->GetSpellProto();
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if (spellProto->CasterAuraState == flag)
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{
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// exceptions (applied at state but not removed at state change)
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// Rampage
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if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
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{
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++itr;
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continue;
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}
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RemoveAura(itr);
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if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
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{
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Unit::AuraMap& tAuras = GetAuras();
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for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
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{
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SpellEntry const* spellProto = (*itr).second->GetSpellProto();
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if (spellProto->CasterAuraState == flag)
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{
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// exceptions (applied at state but not removed at state change)
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// Rampage
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if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
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{
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++itr;
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continue;
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}
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RemoveAura(itr);
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}
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else
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++itr;
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}
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else
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++itr;
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}
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}
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}
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