From 15e4d337c38aaa30bbf0b57a951fb99935be71bc Mon Sep 17 00:00:00 2001 From: Laise Date: Fri, 9 Apr 2010 18:15:37 +0300 Subject: [PATCH] [9709] change case 0 handle for basepoints calculation --- src/game/Unit.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index cf73bfe43..a8b27e044 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11312,7 +11312,7 @@ int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProt switch(randomPoints) { - case 0: break; // not used + case 0: // not used case 1: basePoints += 1; break; // range 1..1 default: // range can have positive (1..rand) and negative (rand..1) values, so order its for irand diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 5dd07a2be..1a19c3998 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9708" + #define REVISION_NR "9709" #endif // __REVISION_NR_H__