[6919] Fixed character rename at login and optimized the query.

This commit is contained in:
Wyk3d 2008-12-19 15:48:21 +02:00
parent 684c386f3a
commit 162ca267f1
2 changed files with 19 additions and 26 deletions

View file

@ -935,18 +935,28 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
return;
}
CharacterDatabase.escape_string(newname);
std::string escaped_newname = newname;
CharacterDatabase.escape_string(escaped_newname);
CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack, GUID_LOPART(guid), newname, "SELECT guid, at_login, name FROM characters WHERE guid = '%u' XOR name = '%s'", GUID_LOPART(guid), newname.c_str());
// make sure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack,
GetAccountId(), newname,
"SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
);
}
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname)
{
WorldSession * session = sWorld.FindSession(accountId);
if(!session)
{
if(result) delete result;
return;
}
if (!result || result->GetRowCount() != 1)
if (!result)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
@ -954,28 +964,11 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin
return;
}
Field *fields = result->Fetch();
uint32 guidLow = fields[0].GetUInt32();
uint32 guidLow = result->Fetch()[0].GetUInt32();
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
uint32 at_loginFlags = fields[1].GetUInt32();
std::string oldname = fields[2].GetCppString();
delete result;
if(oldname == newname)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
session->SendPacket( &data );
return;
}
std::string oldname = result->Fetch()[1].GetCppString();
// we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
if (!(at_loginFlags & AT_LOGIN_RENAME))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
session->SendPacket( &data );
return;
}
delete result;
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6918"
#define REVISION_NR "6919"
#endif // __REVISION_NR_H__