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More fixes for wrong format arg/value pairs.
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14 changed files with 53 additions and 37 deletions
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@ -30,9 +30,8 @@
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#include <string>
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#define CONTACT_DISTANCE 0.5f
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#define INTERACTION_DISTANCE 5
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#define ATTACK_DISTANCE 5
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#define DETECT_DISTANCE 20 // max distance to successful detect stealthed unit
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#define INTERACTION_DISTANCE 5.0f
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#define ATTACK_DISTANCE 5.0f
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#define MAX_VISIBILITY_DISTANCE (5*SIZE_OF_GRID_CELL/2.0f) // max distance for visible object show, limited by active zone for player based at cell size (active zone = 5x5 cells)
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#define DEFAULT_VISIBILITY_DISTANCE (SIZE_OF_GRID_CELL) // default visible distance
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