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[8547] implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/)
it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script
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3 changed files with 9 additions and 2 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8546"
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#define REVISION_NR "8547"
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#endif // __REVISION_NR_H__
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