Code style and cleanups in item equip checks.

This commit is contained in:
VladimirMangos 2009-05-14 10:37:23 +04:00
parent bfe2e187a6
commit 167e8c86f6

View file

@ -9617,12 +9617,9 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
if (ItemPrototype const* pBagProto = pBag->GetProto())
{
if (pBagProto->Class==pProto->Class && (!swap || pBag->GetSlot() != eslot))
{
if(pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
return EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH;
else
return EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER;
}
return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
: EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER;
}
}
}
@ -9674,10 +9671,8 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
return EQUIP_ERR_OK;
}
}
if( !swap )
return EQUIP_ERR_ITEM_NOT_FOUND;
else
return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
}
uint8 Player::CanUnequipItem( uint16 pos, bool swap ) const
@ -9899,35 +9894,46 @@ uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const
if (pItem)
{
sLog.outDebug( "STORAGE: CanUseItem item = %u", pItem->GetEntry());
if (!isAlive() && not_loading)
return EQUIP_ERR_YOU_ARE_DEAD;
//if (isStunned())
// return EQUIP_ERR_YOU_ARE_STUNNED;
ItemPrototype const *pProto = pItem->GetProto();
if (pProto)
{
if (pItem->IsBindedNotWith(GetGUID()))
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if (pItem->GetSkill() != 0)
{
if (GetSkillValue( pItem->GetSkill() ) == 0)
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
}
if (pProto->RequiredSkill != 0)
{
if (GetSkillValue( pProto->RequiredSkill ) == 0)
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
else if( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank )
if (GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank)
return EQUIP_ERR_ERR_CANT_EQUIP_SKILL;
}
if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell))
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
if (getLevel() < pProto->RequiredLevel)
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
return EQUIP_ERR_OK;
}
}