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[9204] Move remaining handling of GO from SendLoot to GameObject::Use
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
f7de2ce1d7
commit
16c0ff3ef7
3 changed files with 25 additions and 14 deletions
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@ -892,6 +892,24 @@ void GameObject::Use(Unit* user)
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player->SendPreparedGossip(this);
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return;
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}
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case GAMEOBJECT_TYPE_CHEST:
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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return;
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// TODO: possible must be moved to loot release (in different from linked triggering)
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if (GetGOInfo()->chest.eventId)
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{
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sLog.outDebug("Chest ScriptStart id %u for GO %u", GetGOInfo()->chest.eventId, GetDBTableGUIDLow());
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GetMap()->ScriptsStart(sEventScripts, GetGOInfo()->chest.eventId, user, this);
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}
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// triggering linked GO
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if (uint32 trapEntry = GetGOInfo()->chest.linkedTrapId)
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TriggeringLinkedGameObject(trapEntry, user);
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return;
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}
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case GAMEOBJECT_TYPE_CHAIR: //7 Sitting: Wooden bench, chairs
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{
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GameObjectInfo const* info = GetGOInfo();
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@ -1311,7 +1329,7 @@ void GameObject::Use(Unit* user)
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return;
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}
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default:
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sLog.outDebug("GameObject::Use unhandled GameObject type %u (entry %u).", GetGoType(), GetEntry());
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sLog.outError("GameObject::Use unhandled GameObject type %u (entry %u).", GetGoType(), GetEntry());
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break;
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}
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