From 16c562b7a000db90bc86f162c4d1f8b9634bf702 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Mon, 11 Apr 2011 23:53:21 +0400 Subject: [PATCH] [11331] Fixed equipment set save. This resolve problem with wrong equipment set name show after relog but only for new saved equipment sets. Old sets still have wrong names. --- src/game/Player.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 125c57de5..a9edf1c72 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -22429,8 +22429,8 @@ void Player::_SaveEquipmentSets() "item5=?, item6=?, item7=?, item8=?, item9=?, item10=?, item11=?, item12=?, item13=?, item14=?, " "item15=?, item16=?, item17=?, item18=? WHERE guid=? AND setguid=? AND setindex=?"); - stmt.addString(eqset.IconName); stmt.addString(eqset.Name); + stmt.addString(eqset.IconName); for (int i = 0; i < EQUIPMENT_SLOT_END; ++i) stmt.addUInt32(eqset.Items[i]); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 4bd0f108e..5326d4e8a 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11330" + #define REVISION_NR "11331" #endif // __REVISION_NR_H__