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[10761] Basic support for target-name in MonsterSay/etc
Change MonsterSay's target to pointer. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
146e7d3970
commit
16cd545df8
9 changed files with 72 additions and 72 deletions
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@ -1540,36 +1540,37 @@ bool WorldObject::IsPositionValid() const
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return MaNGOS::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation);
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}
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void WorldObject::MonsterSay(const char* text, uint32 language, ObjectGuid targetGuid)
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void WorldObject::MonsterSay(const char* text, uint32 language, Unit* target)
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data, CHAT_MSG_MONSTER_SAY, text, language, GetName(), targetGuid);
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BuildMonsterChat(&data, CHAT_MSG_MONSTER_SAY, text, language, GetName(), target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
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SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),true);
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}
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void WorldObject::MonsterYell(const char* text, uint32 language, ObjectGuid targetGuid)
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void WorldObject::MonsterYell(const char* text, uint32 language, Unit* target)
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, text, language, GetName(), targetGuid);
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BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, text, language, GetName(), target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
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SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL),true);
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}
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void WorldObject::MonsterTextEmote(const char* text, ObjectGuid targetGuid, bool IsBossEmote)
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void WorldObject::MonsterTextEmote(const char* text, Unit* target, bool IsBossEmote)
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL, GetName(), targetGuid);
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SendMessageToSetInRange(&data,sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE),true);
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BuildMonsterChat(&data, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL,
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GetName(), target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
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SendMessageToSetInRange(&data, sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE), true);
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}
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void WorldObject::MonsterWhisper(const char* text, ObjectGuid targetGuid, bool IsBossWhisper)
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void WorldObject::MonsterWhisper(const char* text, Unit* target, bool IsBossWhisper)
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{
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Player *player = sObjectMgr.GetPlayer(targetGuid);
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if (!player || !player->GetSession())
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if (!target || target->GetTypeId() != TYPEID_PLAYER)
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return;
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetName(), targetGuid);
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player->GetSession()->SendPacket(&data);
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BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL,
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GetName(), target->GetObjectGuid(), target->GetName());
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((Player*)target)->GetSession()->SendPacket(&data);
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}
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namespace MaNGOS
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@ -1577,14 +1578,13 @@ namespace MaNGOS
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class MonsterChatBuilder
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{
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public:
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MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, ObjectGuid targetGuid)
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: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGuid(targetGuid) {}
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MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, Unit* target)
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: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_target(target) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
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// TODO: i_object.GetName() also must be localized?
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i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGuid);
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i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_target ? i_target->GetObjectGuid() : ObjectGuid(), i_target ? i_target->GetNameForLocaleIdx(loc_idx) : "");
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}
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private:
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@ -1592,32 +1592,32 @@ namespace MaNGOS
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ChatMsg i_msgtype;
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int32 i_textId;
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uint32 i_language;
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ObjectGuid i_targetGuid;
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Unit* i_target;
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};
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} // namespace MaNGOS
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void WorldObject::MonsterSay(int32 textId, uint32 language, ObjectGuid targetGuid)
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void WorldObject::MonsterSay(int32 textId, uint32 language, Unit* target)
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{
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId, language, targetGuid);
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId, language, target);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),say_do);
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Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY));
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}
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void WorldObject::MonsterYell(int32 textId, uint32 language, ObjectGuid targetGuid)
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void WorldObject::MonsterYell(int32 textId, uint32 language, Unit* target)
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{
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float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, targetGuid);
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, target);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
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Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL));
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}
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void WorldObject::MonsterYellToZone(int32 textId, uint32 language, ObjectGuid targetGuid)
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void WorldObject::MonsterYellToZone(int32 textId, uint32 language, Unit* target)
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{
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, targetGuid);
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, target);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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uint32 zoneid = GetZoneId();
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@ -1628,32 +1628,32 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, ObjectGuid ta
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say_do(itr->getSource());
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}
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void WorldObject::MonsterTextEmote(int32 textId, ObjectGuid targetGuid, bool IsBossEmote)
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void WorldObject::MonsterTextEmote(int32 textId, Unit* target, bool IsBossEmote)
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{
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float range = sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE);
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MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, targetGuid);
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MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, target);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
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Cell::VisitWorldObjects(this, say_worker, range);
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}
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void WorldObject::MonsterWhisper(int32 textId, ObjectGuid targetGuid, bool IsBossWhisper)
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void WorldObject::MonsterWhisper(int32 textId, Unit* target, bool IsBossWhisper)
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{
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Player *player = sObjectMgr.GetPlayer(targetGuid);
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if (!player || !player->GetSession())
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if (!target || target->GetTypeId() != TYPEID_PLAYER)
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return;
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uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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uint32 loc_idx = ((Player*)target)->GetSession()->GetSessionDbLocaleIndex();
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char const* text = sObjectMgr.GetMangosString(textId, loc_idx);
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetNameForLocaleIdx(loc_idx), targetGuid);
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BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL,
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GetNameForLocaleIdx(loc_idx), target->GetObjectGuid(), "");
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player->GetSession()->SendPacket(&data);
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((Player*)target)->GetSession()->SendPacket(&data);
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}
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void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid) const
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void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid, char const* targetName) const
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{
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*data << uint8(msgtype);
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*data << uint32(language);
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@ -1664,8 +1664,8 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
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*data << ObjectGuid(targetGuid); // Unit Target
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if (!targetGuid.IsEmpty() && !targetGuid.IsPlayer())
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{
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*data << uint32(1); // target name length
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*data << uint8(0); // target name
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*data << uint32(strlen(targetName)+1); // target name length
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*data << targetName; // target name
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}
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*data << uint32(strlen(text)+1);
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*data << text;
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