[10761] Basic support for target-name in MonsterSay/etc

Change MonsterSay's target to pointer.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Schmoozerd 2010-11-20 20:37:21 +03:00 committed by VladimirMangos
parent 146e7d3970
commit 16cd545df8
9 changed files with 72 additions and 72 deletions

View file

@ -123,7 +123,7 @@ struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI
void DoSay(int32 text_id, uint32 language) void DoSay(int32 text_id, uint32 language)
{ {
m_creature->MonsterSay(text_id, language, ObjectGuid()); m_creature->MonsterSay(text_id, language);
} }
void DoGoHome(); void DoGoHome();

View file

@ -1335,31 +1335,31 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
switch((*i).second.Type) switch((*i).second.Type)
{ {
case CHAT_TYPE_SAY: case CHAT_TYPE_SAY:
pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetObjectGuid() : ObjectGuid()); pSource->MonsterSay(textEntry, (*i).second.Language, target);
break; break;
case CHAT_TYPE_YELL: case CHAT_TYPE_YELL:
pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetObjectGuid() : ObjectGuid()); pSource->MonsterYell(textEntry, (*i).second.Language, target);
break; break;
case CHAT_TYPE_TEXT_EMOTE: case CHAT_TYPE_TEXT_EMOTE:
pSource->MonsterTextEmote(textEntry, target ? target->GetObjectGuid() : ObjectGuid()); pSource->MonsterTextEmote(textEntry, target);
break; break;
case CHAT_TYPE_BOSS_EMOTE: case CHAT_TYPE_BOSS_EMOTE:
pSource->MonsterTextEmote(textEntry, target ? target->GetObjectGuid() : ObjectGuid(), true); pSource->MonsterTextEmote(textEntry, target, true);
break; break;
case CHAT_TYPE_WHISPER: case CHAT_TYPE_WHISPER:
{ {
if (target && target->GetTypeId() == TYPEID_PLAYER) if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(textEntry, target->GetObjectGuid()); pSource->MonsterWhisper(textEntry, target);
else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry); else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
}break; }break;
case CHAT_TYPE_BOSS_WHISPER: case CHAT_TYPE_BOSS_WHISPER:
{ {
if (target && target->GetTypeId() == TYPEID_PLAYER) if (target && target->GetTypeId() == TYPEID_PLAYER)
pSource->MonsterWhisper(textEntry, target->GetObjectGuid(), true); pSource->MonsterWhisper(textEntry, target, true);
else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry); else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
}break; }break;
case CHAT_TYPE_ZONE_YELL: case CHAT_TYPE_ZONE_YELL:
pSource->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetObjectGuid() : ObjectGuid()); pSource->MonsterYellToZone(textEntry, (*i).second.Language, target);
break; break;
} }
} }

View file

@ -1020,7 +1020,7 @@ void GameObject::Use(Unit* user)
Creature* helper = player->SummonCreature(14496, x_i, y_i, GetPositionZ(), GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10000); Creature* helper = player->SummonCreature(14496, x_i, y_i, GetPositionZ(), GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10000);
std::ostringstream output; std::ostringstream output;
output << i << ": thisDist: " << thisDistance; output << i << ": thisDist: " << thisDistance;
helper->MonsterSay(output.str().c_str(), LANG_UNIVERSAL, 0); helper->MonsterSay(output.str().c_str(), LANG_UNIVERSAL);
*/ */
if (thisDistance <= lowestDist) if (thisDistance <= lowestDist)

View file

@ -51,7 +51,7 @@ bool ChatHandler::HandleNpcSayCommand(char* args)
return false; return false;
} }
pCreature->MonsterSay(args, LANG_UNIVERSAL, ObjectGuid()); pCreature->MonsterSay(args, LANG_UNIVERSAL);
return true; return true;
} }
@ -69,7 +69,7 @@ bool ChatHandler::HandleNpcYellCommand(char* args)
return false; return false;
} }
pCreature->MonsterYell(args, LANG_UNIVERSAL, ObjectGuid()); pCreature->MonsterYell(args, LANG_UNIVERSAL);
return true; return true;
} }
@ -89,7 +89,7 @@ bool ChatHandler::HandleNpcTextEmoteCommand(char* args)
return false; return false;
} }
pCreature->MonsterTextEmote(args, ObjectGuid()); pCreature->MonsterTextEmote(args, NULL);
return true; return true;
} }
@ -114,7 +114,7 @@ bool ChatHandler::HandleNpcWhisperCommand(char* args)
if (HasLowerSecurity(target, 0)) if (HasLowerSecurity(target, 0))
return false; return false;
pCreature->MonsterWhisper(args, target->GetObjectGuid()); pCreature->MonsterWhisper(args, target);
return true; return true;
} }

View file

@ -1877,7 +1877,7 @@ void Map::ScriptsProcess()
if (step.script->talk.flags & 0x02) if (step.script->talk.flags & 0x02)
target = source; target = source;
ObjectGuid unitTargetGuid = target ? target->GetObjectGuid() : ObjectGuid(); Unit* unitTarget = target && target->isType(TYPEMASK_UNIT) ? static_cast<Unit*>(target) : NULL;
int32 textId = step.script->talk.textId[0]; int32 textId = step.script->talk.textId[0];
// May have text for random // May have text for random
@ -1897,35 +1897,35 @@ void Map::ScriptsProcess()
switch(step.script->talk.chatType) switch(step.script->talk.chatType)
{ {
case CHAT_TYPE_SAY: case CHAT_TYPE_SAY:
pSource->MonsterSay(textId, step.script->talk.language, unitTargetGuid); pSource->MonsterSay(textId, step.script->talk.language, unitTarget);
break; break;
case CHAT_TYPE_YELL: case CHAT_TYPE_YELL:
pSource->MonsterYell(textId, step.script->talk.language, unitTargetGuid); pSource->MonsterYell(textId, step.script->talk.language, unitTarget);
break; break;
case CHAT_TYPE_TEXT_EMOTE: case CHAT_TYPE_TEXT_EMOTE:
pSource->MonsterTextEmote(textId, unitTargetGuid); pSource->MonsterTextEmote(textId, unitTarget);
break; break;
case CHAT_TYPE_BOSS_EMOTE: case CHAT_TYPE_BOSS_EMOTE:
pSource->MonsterTextEmote(textId, unitTargetGuid, true); pSource->MonsterTextEmote(textId, unitTarget, true);
break; break;
case CHAT_TYPE_WHISPER: case CHAT_TYPE_WHISPER:
if (!unitTargetGuid.IsPlayer()) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
{ {
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) to %s, skipping.", step.script->id, step.script->talk.chatType, unitTargetGuid.GetString().c_str()); sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) to %s, skipping.", step.script->id, step.script->talk.chatType, unitTarget ? unitTarget->GetObjectGuid().GetString().c_str() : "<no target>");
break; break;
} }
pSource->MonsterWhisper(textId, unitTargetGuid); pSource->MonsterWhisper(textId, unitTarget);
break; break;
case CHAT_TYPE_BOSS_WHISPER: case CHAT_TYPE_BOSS_WHISPER:
if (!unitTargetGuid.IsPlayer()) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
{ {
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) to %s, skipping.", step.script->id, step.script->talk.chatType, unitTargetGuid.GetString().c_str()); sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) to %s, skipping.", step.script->id, step.script->talk.chatType, unitTarget ? unitTarget->GetObjectGuid().GetString().c_str() : "<no target>");
break; break;
} }
pSource->MonsterWhisper(textId, unitTargetGuid, true); pSource->MonsterWhisper(textId, unitTarget, true);
break; break;
case CHAT_TYPE_ZONE_YELL: case CHAT_TYPE_ZONE_YELL:
pSource->MonsterYellToZone(textId, step.script->talk.language, unitTargetGuid); pSource->MonsterYellToZone(textId, step.script->talk.language, unitTarget);
break; break;
default: default:
break; // must be already checked at load break; // must be already checked at load

View file

@ -1540,36 +1540,37 @@ bool WorldObject::IsPositionValid() const
return MaNGOS::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation); return MaNGOS::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation);
} }
void WorldObject::MonsterSay(const char* text, uint32 language, ObjectGuid targetGuid) void WorldObject::MonsterSay(const char* text, uint32 language, Unit* target)
{ {
WorldPacket data(SMSG_MESSAGECHAT, 200); WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data, CHAT_MSG_MONSTER_SAY, text, language, GetName(), targetGuid); BuildMonsterChat(&data, CHAT_MSG_MONSTER_SAY, text, language, GetName(), target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),true); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),true);
} }
void WorldObject::MonsterYell(const char* text, uint32 language, ObjectGuid targetGuid) void WorldObject::MonsterYell(const char* text, uint32 language, Unit* target)
{ {
WorldPacket data(SMSG_MESSAGECHAT, 200); WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, text, language, GetName(), targetGuid); BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, text, language, GetName(), target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL),true); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL),true);
} }
void WorldObject::MonsterTextEmote(const char* text, ObjectGuid targetGuid, bool IsBossEmote) void WorldObject::MonsterTextEmote(const char* text, Unit* target, bool IsBossEmote)
{ {
WorldPacket data(SMSG_MESSAGECHAT, 200); WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL, GetName(), targetGuid); BuildMonsterChat(&data, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL,
SendMessageToSetInRange(&data,sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE),true); GetName(), target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
SendMessageToSetInRange(&data, sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE), true);
} }
void WorldObject::MonsterWhisper(const char* text, ObjectGuid targetGuid, bool IsBossWhisper) void WorldObject::MonsterWhisper(const char* text, Unit* target, bool IsBossWhisper)
{ {
Player *player = sObjectMgr.GetPlayer(targetGuid); if (!target || target->GetTypeId() != TYPEID_PLAYER)
if (!player || !player->GetSession())
return; return;
WorldPacket data(SMSG_MESSAGECHAT, 200); WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetName(), targetGuid); BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL,
player->GetSession()->SendPacket(&data); GetName(), target->GetObjectGuid(), target->GetName());
((Player*)target)->GetSession()->SendPacket(&data);
} }
namespace MaNGOS namespace MaNGOS
@ -1577,14 +1578,13 @@ namespace MaNGOS
class MonsterChatBuilder class MonsterChatBuilder
{ {
public: public:
MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, ObjectGuid targetGuid) MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, Unit* target)
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGuid(targetGuid) {} : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_target(target) {}
void operator()(WorldPacket& data, int32 loc_idx) void operator()(WorldPacket& data, int32 loc_idx)
{ {
char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx); char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
// TODO: i_object.GetName() also must be localized? i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_target ? i_target->GetObjectGuid() : ObjectGuid(), i_target ? i_target->GetNameForLocaleIdx(loc_idx) : "");
i_object.BuildMonsterChat(&data, i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_targetGuid);
} }
private: private:
@ -1592,32 +1592,32 @@ namespace MaNGOS
ChatMsg i_msgtype; ChatMsg i_msgtype;
int32 i_textId; int32 i_textId;
uint32 i_language; uint32 i_language;
ObjectGuid i_targetGuid; Unit* i_target;
}; };
} // namespace MaNGOS } // namespace MaNGOS
void WorldObject::MonsterSay(int32 textId, uint32 language, ObjectGuid targetGuid) void WorldObject::MonsterSay(int32 textId, uint32 language, Unit* target)
{ {
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId, language, targetGuid); MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId, language, target);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),say_do); MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),say_do);
Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY)); Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY));
} }
void WorldObject::MonsterYell(int32 textId, uint32 language, ObjectGuid targetGuid) void WorldObject::MonsterYell(int32 textId, uint32 language, Unit* target)
{ {
float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL); float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, targetGuid); MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, target);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do); MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL)); Cell::VisitWorldObjects(this, say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL));
} }
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, ObjectGuid targetGuid) void WorldObject::MonsterYellToZone(int32 textId, uint32 language, Unit* target)
{ {
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, targetGuid); MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, target);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
uint32 zoneid = GetZoneId(); uint32 zoneid = GetZoneId();
@ -1628,32 +1628,32 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, ObjectGuid ta
say_do(itr->getSource()); say_do(itr->getSource());
} }
void WorldObject::MonsterTextEmote(int32 textId, ObjectGuid targetGuid, bool IsBossEmote) void WorldObject::MonsterTextEmote(int32 textId, Unit* target, bool IsBossEmote)
{ {
float range = sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE); float range = sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE);
MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, targetGuid); MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, target);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do); MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,range,say_do);
Cell::VisitWorldObjects(this, say_worker, range); Cell::VisitWorldObjects(this, say_worker, range);
} }
void WorldObject::MonsterWhisper(int32 textId, ObjectGuid targetGuid, bool IsBossWhisper) void WorldObject::MonsterWhisper(int32 textId, Unit* target, bool IsBossWhisper)
{ {
Player *player = sObjectMgr.GetPlayer(targetGuid); if (!target || target->GetTypeId() != TYPEID_PLAYER)
if (!player || !player->GetSession())
return; return;
uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); uint32 loc_idx = ((Player*)target)->GetSession()->GetSessionDbLocaleIndex();
char const* text = sObjectMgr.GetMangosString(textId, loc_idx); char const* text = sObjectMgr.GetMangosString(textId, loc_idx);
WorldPacket data(SMSG_MESSAGECHAT, 200); WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, GetNameForLocaleIdx(loc_idx), targetGuid); BuildMonsterChat(&data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL,
GetNameForLocaleIdx(loc_idx), target->GetObjectGuid(), "");
player->GetSession()->SendPacket(&data); ((Player*)target)->GetSession()->SendPacket(&data);
} }
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid) const void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid, char const* targetName) const
{ {
*data << uint8(msgtype); *data << uint8(msgtype);
*data << uint32(language); *data << uint32(language);
@ -1664,8 +1664,8 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
*data << ObjectGuid(targetGuid); // Unit Target *data << ObjectGuid(targetGuid); // Unit Target
if (!targetGuid.IsEmpty() && !targetGuid.IsPlayer()) if (!targetGuid.IsEmpty() && !targetGuid.IsPlayer())
{ {
*data << uint32(1); // target name length *data << uint32(strlen(targetName)+1); // target name length
*data << uint8(0); // target name *data << targetName; // target name
} }
*data << uint32(strlen(text)+1); *data << uint32(strlen(text)+1);
*data << text; *data << text;

View file

@ -444,16 +444,16 @@ class MANGOS_DLL_SPEC WorldObject : public Object
virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self); virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
void SendMessageToSetExcept(WorldPacket *data, Player const* skipped_receiver); void SendMessageToSetExcept(WorldPacket *data, Player const* skipped_receiver);
void MonsterSay(const char* text, uint32 language, ObjectGuid targetGuid); void MonsterSay(const char* text, uint32 language, Unit* target = NULL);
void MonsterYell(const char* text, uint32 language, ObjectGuid targetGuid); void MonsterYell(const char* text, uint32 language, Unit* target = NULL);
void MonsterTextEmote(const char* text, ObjectGuid targetGuid, bool IsBossEmote = false); void MonsterTextEmote(const char* text, Unit* target, bool IsBossEmote = false);
void MonsterWhisper(const char* text, ObjectGuid targetGuid, bool IsBossWhisper = false); void MonsterWhisper(const char* text, Unit* target, bool IsBossWhisper = false);
void MonsterSay(int32 textId, uint32 language, ObjectGuid targetGuid); void MonsterSay(int32 textId, uint32 language, Unit* target = NULL);
void MonsterYell(int32 textId, uint32 language, ObjectGuid targetGuid); void MonsterYell(int32 textId, uint32 language, Unit* target = NULL);
void MonsterTextEmote(int32 textId, ObjectGuid targetGuid, bool IsBossEmote = false); void MonsterTextEmote(int32 textId, Unit* target, bool IsBossEmote = false);
void MonsterWhisper(int32 textId, ObjectGuid targetGuid, bool IsBossWhisper = false); void MonsterWhisper(int32 textId, Unit* receiver, bool IsBossWhisper = false);
void MonsterYellToZone(int32 textId, uint32 language, ObjectGuid targetGuid); void MonsterYellToZone(int32 textId, uint32 language, Unit* target);
void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid) const; void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid, char const* targetName) const;
void PlayDistanceSound(uint32 sound_id, Player* target = NULL); void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
void PlayDirectSound(uint32 sound_id, Player* target = NULL); void PlayDirectSound(uint32 sound_id, Player* target = NULL);

View file

@ -220,10 +220,10 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
break; break;
} }
creature.MonsterSay(behavior->textid[rand() % i], LANG_UNIVERSAL, ObjectGuid()); creature.MonsterSay(behavior->textid[rand() % i], LANG_UNIVERSAL);
} }
else else
creature.MonsterSay(behavior->textid[0], LANG_UNIVERSAL, ObjectGuid()); creature.MonsterSay(behavior->textid[0], LANG_UNIVERSAL);
} }
} // wpBehaviour found } // wpBehaviour found

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10760" #define REVISION_NR "10761"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__