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[7388] Fixed battleground premature warning message. SQL files are attached, you must execute them!
Fix for message's color will be soon. Signed-off-by: Triply <triply@getmangos.com>
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parent
a07718fe29
commit
17100c67a8
7 changed files with 39 additions and 8 deletions
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@ -226,7 +226,6 @@ void BattleGround::Update(uint32 diff)
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{
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m_PrematureCountDown = true;
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m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime();
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SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING);
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}
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else if(m_PrematureCountDownTimer < diff)
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{
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@ -238,8 +237,17 @@ void BattleGround::Update(uint32 diff)
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{
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uint32 newtime = m_PrematureCountDownTimer - diff;
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// announce every minute
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if(m_PrematureCountDownTimer != sBattleGroundMgr.GetPrematureFinishTime() && newtime / 60000 != m_PrematureCountDownTimer / 60000)
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SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING);
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if( newtime > (MINUTE * IN_MILISECONDS) )
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{
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if( newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS) )
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PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)));
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}
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else
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{
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//announce every 15 seconds
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if( newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS) )
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PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS));
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}
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m_PrematureCountDownTimer = newtime;
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}
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}
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@ -1024,7 +1032,7 @@ void BattleGround::RemoveFromBGFreeSlotQueue()
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// returns the number how many players can join battleground to MaxPlayersPerTeam
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uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const
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{
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//if BG is starting ... invite anyone
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//return free slot count to MaxPlayerPerTeam
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if (GetStatus() == STATUS_WAIT_JOIN || GetStatus() == STATUS_IN_PROGRESS)
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return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
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@ -1372,6 +1380,18 @@ void BattleGround::SendMessageToAll(int32 entry)
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SendPacketToAll(&data);
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}
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//copied from void ChatHandler::PSendSysMessage(int32 entry, ...)
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void BattleGround::PSendMessageToAll(int32 entry, ...)
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{
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const char *format = GetMangosString(entry);
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va_list ap;
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char str [2048];
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va_start(ap, entry);
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vsnprintf(str,2048,format, ap );
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va_end(ap);
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SendMessageToAll(str);
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}
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void BattleGround::EndNow()
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{
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RemoveFromBGFreeSlotQueue();
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