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[10115] Add function to update model_info at changes to scale or model.
* At every change to model or scale, the related data (bounding_radius/combat_reach) is now updated accordingly (note that player combat_reach are not changed like creature). * UpdateModelData is called from within SetDisplayId while changes to scale has explicit call to UpdateModelData after new scale is set (mostly for aura scale) * The updated values are calculated by (scale*bounding_radius)/(scale*combat_reach) * Database values for bounding_radius/combat_reach are expected to be relative to scale like 1.0 Signed-off-by: NoFantasy <nofantasy@nf.no>
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8 changed files with 27 additions and 25 deletions
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@ -247,6 +247,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
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SetDisplayId(display_id);
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SetNativeDisplayId(display_id);
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SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
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// Load creature equipment
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@ -264,9 +265,6 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
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SetName(normalInfo->Name); // at normal entry always
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius);
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SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach);
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SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
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SetSpeedRate(MOVE_WALK, cinfo->speed_walk);
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