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[10115] Add function to update model_info at changes to scale or model.
* At every change to model or scale, the related data (bounding_radius/combat_reach) is now updated accordingly (note that player combat_reach are not changed like creature). * UpdateModelData is called from within SetDisplayId while changes to scale has explicit call to UpdateModelData after new scale is set (mostly for aura scale) * The updated values are calculated by (scale*bounding_radius)/(scale*combat_reach) * Database values for bounding_radius/combat_reach are expected to be relative to scale like 1.0 Signed-off-by: NoFantasy <nofantasy@nf.no>
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8 changed files with 27 additions and 25 deletions
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@ -835,6 +835,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner)
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scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
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SetObjectScale(scale);
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UpdateModelData();
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}
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m_bonusdamage = 0;
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