[11697] fix damage and duration of reflected spells

This commit is contained in:
Laise 2011-06-28 18:56:30 +03:00
parent b3b1257625
commit 178654bbba
5 changed files with 13 additions and 9 deletions

View file

@ -617,7 +617,7 @@ class Spell
void HandleDelayedSpellLaunch(TargetInfo *target);
void InitializeDamageMultipliers();
void ResetEffectDamageAndHeal();
void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
void DoSpellHitOnUnit(Unit *unit, uint32 effectMask, bool isReflected = false);
void DoAllEffectOnTarget(GOTargetInfo *target);
void DoAllEffectOnTarget(ItemTargetInfo *target);
bool IsAliveUnitPresentInTargetList();