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[11697] fix damage and duration of reflected spells
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5 changed files with 13 additions and 9 deletions
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@ -617,7 +617,7 @@ class Spell
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void HandleDelayedSpellLaunch(TargetInfo *target);
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void InitializeDamageMultipliers();
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void ResetEffectDamageAndHeal();
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void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
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void DoSpellHitOnUnit(Unit *unit, uint32 effectMask, bool isReflected = false);
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void DoAllEffectOnTarget(GOTargetInfo *target);
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void DoAllEffectOnTarget(ItemTargetInfo *target);
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bool IsAliveUnitPresentInTargetList();
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