[8405] Fixed possible crash in BGQueueRemoveEvent::Execute() when two paralell BattleGroundQueue Updates are called, optimalized code.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-08-22 10:30:43 +02:00
parent 4826a192a0
commit 178c308c5b
3 changed files with 38 additions and 2 deletions

View file

@ -1077,7 +1077,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
//update queues if battleground isn't ended
if (bg)
sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId].Update(m_BgTypeId, bg->GetQueueId());
sBattleGroundMgr.ScheduleQueueUpdate(m_BgQueueTypeId, m_BgTypeId, bg->GetQueueId());
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
@ -1161,6 +1161,22 @@ void BattleGroundMgr::Update(uint32 diff)
}
}
}
// update scheduled queues
if (!m_QueueUpdateScheduler.empty())
{
//copy vector and clear the other
std::vector<uint32> scheduled(m_QueueUpdateScheduler);
m_QueueUpdateScheduler.clear();
for (uint8 i = 0; i < scheduled.size(); i++)
{
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] / 65536);
BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] % 65536) / 256);
BGQueueIdBasedOnLevel queue_id = BGQueueIdBasedOnLevel(scheduled[i] % 256);
m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, queue_id);
}
}
// if rating difference counts, maybe force-update queues
if (sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER))
{
@ -1987,6 +2003,24 @@ void BattleGroundMgr::ToggleArenaTesting()
sWorld.SendWorldText(LANG_DEBUG_ARENA_OFF);
}
void BattleGroundMgr::ScheduleQueueUpdate(BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
{
//This method must be atomic!
//we will use only 1 number created of bgTypeId and queue_id
uint32 schedule_id = (bgQueueTypeId * 65536) + (bgTypeId * 256) + queue_id;
bool found = false;
for (uint8 i = 0; i < m_QueueUpdateScheduler.size(); i++)
{
if (m_QueueUpdateScheduler[i] == schedule_id)
{
found = true;
break;
}
}
if (!found)
m_QueueUpdateScheduler.push_back(schedule_id);
}
uint32 BattleGroundMgr::GetMaxRatingDifference() const
{
// this is for stupid people who can't use brain and set max rating difference to 0

View file

@ -217,6 +217,7 @@ class BattleGroundMgr
BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPE_ID];
void ScheduleQueueUpdate(BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id);
uint32 GetMaxRatingDifference() const;
uint32 GetRatingDiscardTimer() const;
uint32 GetPrematureFinishTime() const;
@ -248,6 +249,7 @@ class BattleGroundMgr
/* Battlegrounds */
BattleGroundSet m_BattleGrounds[MAX_BATTLEGROUND_TYPE_ID];
std::vector<uint32>m_QueueUpdateScheduler;
std::set<uint32> m_ClientBattleGroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_QUEUES]; //the instanceids just visible for the client
uint32 m_NextRatingDiscardUpdate;
time_t m_NextAutoDistributionTime;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8404"
#define REVISION_NR "8405"
#endif // __REVISION_NR_H__