Merge branch 'master' into 310

Conflicts:
	src/game/Unit.cpp
This commit is contained in:
tomrus88 2009-04-03 11:28:51 +04:00
commit 17d86309fa
22 changed files with 373 additions and 190 deletions

View file

@ -365,6 +365,8 @@ m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
m_isPassive = IsPassiveSpell(GetId());
m_positive = IsPositiveEffect(GetId(), m_effIndex);
m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
m_applyTime = time(NULL);
int32 damage;
@ -3489,52 +3491,56 @@ void Aura::HandleAuraModStun(bool apply, bool Real)
void Aura::HandleModStealth(bool apply, bool Real)
{
if(apply)
Unit* pTarget = m_target;
if (apply)
{
// drop flag at stealth in bg
m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
pTarget->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
// only at real aura add
if(Real)
if (Real)
{
m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
if(m_target->GetTypeId()==TYPEID_PLAYER)
m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
pTarget->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
if (pTarget->GetTypeId()==TYPEID_PLAYER)
pTarget->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
// apply only if not in GM invisibility (and overwrite invisibility state)
if(m_target->GetVisibility()!=VISIBILITY_OFF)
if (pTarget->GetVisibility()!=VISIBILITY_OFF)
{
m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
pTarget->SetVisibility(VISIBILITY_GROUP_STEALTH);
}
}
}
else
{
// only at real aura remove
if(Real)
if (Real)
{
// if last SPELL_AURA_MOD_STEALTH and no GM invisibility
if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF)
if (!pTarget->HasAuraType(SPELL_AURA_MOD_STEALTH) && pTarget->GetVisibility()!=VISIBILITY_OFF)
{
m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
if(m_target->GetTypeId()==TYPEID_PLAYER)
m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
pTarget->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
if (pTarget->GetTypeId()==TYPEID_PLAYER)
pTarget->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
// restore invisibility if any
if(m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
if (pTarget->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
{
m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
pTarget->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
}
else
m_target->SetVisibility(VISIBILITY_ON);
pTarget->SetVisibility(VISIBILITY_ON);
}
}
}
// Master of Subtlety
Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 2114)
@ -3542,10 +3548,10 @@ void Aura::HandleModStealth(bool apply, bool Real)
if (apply)
{
int32 bp = (*i)->GetModifier()->m_amount;
m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
pTarget->CastCustomSpell(pTarget,31665,&bp,NULL,NULL,true);
}
else
m_target->CastSpell(m_target,31666,true);
pTarget->CastSpell(pTarget,31666,true);
break;
}
}
@ -6747,3 +6753,21 @@ void Aura::HandlePhase(bool apply, bool Real)
m_target->SetVisibility(m_target->GetVisibility());
}
void Aura::UnregisterSingleCastAura()
{
if (IsSingleTarget())
{
Unit* caster = NULL;
caster = GetCaster();
if(caster)
{
caster->GetSingleCastAuras().remove(this);
}
else
{
sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
assert(false);
}
m_isSingleTargetAura = false;
}
}