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[7547] Improvments in reputation achievements implememtaion.
* Speedup achievement checks at reputation updates. * Implement - ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION - ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION - ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
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4 changed files with 68 additions and 18 deletions
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@ -762,18 +762,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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}
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case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
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{
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// skip faction check only at loading
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if (miscvalue1 && GetPlayer()->GetReputationRank(miscvalue1) < REP_EXALTED)
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continue;
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uint32 counter = 0;
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FactionStateList const& factionStateList = GetPlayer()->GetReputationMgr().GetStateList();
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for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
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if(FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID))
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if(ReputationMgr::ReputationToRank(iter->second.Standing + GetPlayer()->GetReputationMgr().GetBaseReputation(factionEntry)) >= REP_EXALTED)
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++counter;
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SetCriteriaProgress(achievementCriteria, counter);
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
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@ -866,6 +855,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, spellCount);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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{
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if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
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@ -930,9 +928,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
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case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
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case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
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case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
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case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
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@ -1067,6 +1062,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
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case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
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case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
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case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
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