mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
Rebase resync
This commit is contained in:
parent
a0797532e8
commit
1997c1e903
3106 changed files with 11118 additions and 627576 deletions
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/**
|
||||
* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
|
|
@ -29,6 +29,9 @@
|
|||
template<class T>
|
||||
void PointMovementGenerator<T>::Initialize(T& unit)
|
||||
{
|
||||
if (unit.hasUnitState(UNIT_STAT_CAN_NOT_REACT | UNIT_STAT_NOT_MOVE))
|
||||
return;
|
||||
|
||||
if (!unit.IsStopped())
|
||||
unit.StopMoving();
|
||||
|
||||
|
|
@ -74,7 +77,9 @@ bool PointMovementGenerator<T>::Update(T& unit, const uint32& diff)
|
|||
return true;
|
||||
}
|
||||
|
||||
unit.addUnitState(UNIT_STAT_ROAMING_MOVE);
|
||||
if (!unit.hasUnitState(UNIT_STAT_ROAMING_MOVE) && unit.movespline->Finalized())
|
||||
Initialize(unit);
|
||||
|
||||
return !unit.movespline->Finalized();
|
||||
}
|
||||
|
||||
|
|
@ -133,7 +138,7 @@ void EffectMovementGenerator::Finalize(Unit& unit)
|
|||
if (((Creature&)unit).AI() && unit.movespline->Finalized())
|
||||
((Creature&)unit).AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id);
|
||||
// Need restore previous movement since we have no proper states system
|
||||
if (unit.isAlive() && !unit.hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING))
|
||||
if (unit.isAlive() && !unit.hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING | UNIT_STAT_NO_COMBAT_MOVEMENT))
|
||||
{
|
||||
if (Unit* victim = unit.getVictim())
|
||||
unit.GetMotionMaster()->MoveChase(victim);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue