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Rebase resync
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3106 changed files with 11118 additions and 627576 deletions
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@ -1,4 +1,4 @@
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/*
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/**
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* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
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*
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* This program is free software; you can redistribute it and/or modify
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@ -65,10 +65,11 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature& creature)
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template<>
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void RandomMovementGenerator<Creature>::Initialize(Creature& creature)
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{
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if (!creature.isAlive())
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creature.addUnitState(UNIT_STAT_ROAMING); // _MOVE set in _setRandomLocation
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if (!creature.isAlive() || creature.hasUnitState(UNIT_STAT_NOT_MOVE))
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return;
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creature.addUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
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_setRandomLocation(creature);
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}
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@ -82,14 +83,14 @@ template<>
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void RandomMovementGenerator<Creature>::Interrupt(Creature& creature)
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{
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creature.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
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creature.SetWalk(false);
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creature.SetWalk(!creature.hasUnitState(UNIT_STAT_RUNNING_STATE), false);
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}
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template<>
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void RandomMovementGenerator<Creature>::Finalize(Creature& creature)
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{
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creature.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE);
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creature.SetWalk(false);
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creature.SetWalk(!creature.hasUnitState(UNIT_STAT_RUNNING_STATE), false);
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}
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template<>
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