Rebase resync

This commit is contained in:
Antz 2020-02-17 09:19:44 +00:00
parent a0797532e8
commit 1997c1e903
3106 changed files with 11118 additions and 627576 deletions

View file

@ -1,4 +1,4 @@
/*
/**
* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
*
* This program is free software; you can redistribute it and/or modify
@ -54,7 +54,7 @@ ReactorAI::AttackStart(Unit* p)
m_creature->SetInCombatWith(p);
p->SetInCombatWith(m_creature);
m_creature->GetMotionMaster()->MoveChase(p);
HandleMovementOnAttackStart(p);
}
}
@ -109,7 +109,7 @@ ReactorAI::EnterEvadeMode()
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim %s [guid=%u]", victim->isAlive() ? "out run him" : "is dead", m_creature->GetGUIDLow());
}
m_creature->RemoveAllAuras();
m_creature->RemoveAllAurasOnEvade();
m_creature->DeleteThreatList();
i_victimGuid.Clear();
m_creature->CombatStop(true);