[7648] Resolve problems with expected fall damage at near teleport.

Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
This commit is contained in:
VladimirMangos 2009-04-11 09:43:33 +04:00
parent 55e1cc16d1
commit 199c09640d
9 changed files with 87 additions and 101 deletions

View file

@ -236,7 +236,7 @@ bool WorldSession::Update(uint32 /*diff*/)
void WorldSession::LogoutPlayer(bool Save)
{
// finish pending transfers before starting the logout
while(_player && _player->IsBeingTeleported())
while(_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;