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[7648] Resolve problems with expected fall damage at near teleport.
Move near teleport landing code to WorldSession::HandleMoveTeleportAck. This make Player::TeleportTo code working in same way for both far/near teleports. Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag). Skip movement packets until landing confirmation for near teleport from client.
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9 changed files with 87 additions and 101 deletions
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@ -236,7 +236,7 @@ bool WorldSession::Update(uint32 /*diff*/)
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void WorldSession::LogoutPlayer(bool Save)
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{
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// finish pending transfers before starting the logout
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while(_player && _player->IsBeingTeleported())
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while(_player && _player->IsBeingTeleportedFar())
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HandleMoveWorldportAckOpcode();
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m_playerLogout = true;
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