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[7648] Resolve problems with expected fall damage at near teleport.
Move near teleport landing code to WorldSession::HandleMoveTeleportAck. This make Player::TeleportTo code working in same way for both far/near teleports. Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag). Skip movement packets until landing confirmation for near teleport from client.
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9 changed files with 87 additions and 101 deletions
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7647"
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#define REVISION_NR "7648"
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#endif // __REVISION_NR_H__
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