[7648] Resolve problems with expected fall damage at near teleport.

Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
This commit is contained in:
VladimirMangos 2009-04-11 09:43:33 +04:00
parent 55e1cc16d1
commit 199c09640d
9 changed files with 87 additions and 101 deletions

View file

@ -362,7 +362,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
if (HasLowerSecurity(chr, 0)) if (HasLowerSecurity(chr, 0))
return false; return false;
if(chr->IsBeingTeleported()==true) if(chr->IsBeingTeleported())
{ {
PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str()); PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
SetSentErrorMessage(true); SetSentErrorMessage(true);

View file

@ -1121,22 +1121,6 @@ void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
*/ */
} }
void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
{
/*
CHECK_PACKET_SIZE(recv_data,8+4);
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
uint32 flags, time;
recv_data >> guid;
recv_data >> flags >> time;
DEBUG_LOG("Guid " I64FMTD,guid);
DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
*/
}
void WorldSession::HandleSetActionBar(WorldPacket& recv_data) void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
{ {
CHECK_PACKET_SIZE(recv_data,1); CHECK_PACKET_SIZE(recv_data,1);

View file

@ -39,6 +39,10 @@ void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleMoveWorldportAckOpcode() void WorldSession::HandleMoveWorldportAckOpcode()
{ {
// ignore unexpected far teleports
if(!GetPlayer()->IsBeingTeleportedFar())
return;
// get the teleport destination // get the teleport destination
WorldLocation &loc = GetPlayer()->GetTeleportDest(); WorldLocation &loc = GetPlayer()->GetTeleportDest();
@ -57,7 +61,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(GetPlayer()->m_InstanceValid == false && !mInstance) if(GetPlayer()->m_InstanceValid == false && !mInstance)
GetPlayer()->m_InstanceValid = true; GetPlayer()->m_InstanceValid = true;
GetPlayer()->SetSemaphoreTeleport(false); GetPlayer()->SetSemaphoreTeleportFar(false);
// relocate the player to the teleport destination // relocate the player to the teleport destination
GetPlayer()->SetMapId(loc.mapid); GetPlayer()->SetMapId(loc.mapid);
@ -77,7 +81,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
{ {
sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o); sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
// teleport the player home // teleport the player home
GetPlayer()->SetDontMove(false);
if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation())) if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
{ {
// the player must always be able to teleport home // the player must always be able to teleport home
@ -114,7 +117,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(!_player->InBattleGround()) if(!_player->InBattleGround())
{ {
// short preparations to continue flight // short preparations to continue flight
GetPlayer()->SetDontMove(false);
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
flight->Initialize(*GetPlayer()); flight->Initialize(*GetPlayer());
return; return;
@ -156,8 +158,52 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// resummon pet // resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
}
GetPlayer()->SetDontMove(false); void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,8+4);
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
uint32 flags, time;
recv_data >> guid;
recv_data >> flags >> time;
DEBUG_LOG("Guid " I64FMTD,guid);
DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
Unit *mover = _player->m_mover;
Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
if(!plMover || !plMover->IsBeingTeleportedNear())
return;
if(guid != plMover->GetGUID())
return;
plMover->SetSemaphoreTeleportNear(false);
uint32 old_zone = plMover->GetZoneId();
WorldLocation const& dest = plMover->GetTeleportDest();
plMover->SetPosition(dest.x, dest.y, dest.z, dest.o, true);
uint32 newzone, newarea;
plMover->GetZoneAndAreaId(newzone,newarea);
plMover->UpdateZone(newzone,newarea);
// new zone
if(old_zone != newzone)
{
// honorless target
if(plMover->pvpInfo.inHostileArea)
plMover->CastSpell(plMover, 2479, true);
}
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
} }
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
@ -165,7 +211,11 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
uint32 opcode = recv_data.GetOpcode(); uint32 opcode = recv_data.GetOpcode();
sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
if(GetPlayer()->GetDontMove()) Unit *mover = _player->m_mover;
Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if(plMover && plMover->IsBeingTeleported())
return; return;
/* extract packet */ /* extract packet */
@ -183,9 +233,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o)) if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
return; return;
Unit *mover = _player->m_mover;
Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
/* handle special cases */ /* handle special cases */
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
{ {
@ -249,7 +296,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
plMover->m_movementInfo = movementInfo; plMover->m_movementInfo = movementInfo;
plMover->SetUnitMovementFlags(movementInfo.flags); plMover->SetUnitMovementFlags(movementInfo.flags);
plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode()); plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode());
if(plMover->isMovingOrTurning()) if(plMover->isMovingOrTurning())

View file

@ -1025,8 +1025,7 @@ bool Object::PrintIndexError(uint32 index, bool set) const
WorldObject::WorldObject() WorldObject::WorldObject()
: m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), : m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL),
m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f)
mSemaphoreTeleport(false)
{ {
} }

View file

@ -445,8 +445,6 @@ class MANGOS_DLL_SPEC WorldObject : public Object
virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self); virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
void BuildHeartBeatMsg( WorldPacket *data ) const; void BuildHeartBeatMsg( WorldPacket *data ) const;
void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const; void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
bool IsBeingTeleported() { return mSemaphoreTeleport; }
void SetSemaphoreTeleport(bool semphsetting) { mSemaphoreTeleport = semphsetting; }
void MonsterSay(const char* text, uint32 language, uint64 TargetGuid); void MonsterSay(const char* text, uint32 language, uint64 TargetGuid);
void MonsterYell(const char* text, uint32 language, uint64 TargetGuid); void MonsterYell(const char* text, uint32 language, uint64 TargetGuid);
@ -494,7 +492,5 @@ class MANGOS_DLL_SPEC WorldObject : public Object
float m_positionY; float m_positionY;
float m_positionZ; float m_positionZ;
float m_orientation; float m_orientation;
bool mSemaphoreTeleport;
}; };
#endif #endif

View file

@ -335,7 +335,8 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_atLoginFlags = AT_LOGIN_NONE; m_atLoginFlags = AT_LOGIN_NONE;
m_dontMove = false; mSemaphoreTeleport_Near = false;
mSemaphoreTeleport_Far = false;
pTrader = 0; pTrader = 0;
ClearTrade(); ClearTrade();
@ -1590,8 +1591,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
m_movementInfo.t_time = 0; m_movementInfo.t_time = 0;
} }
SetSemaphoreTeleport(true);
// The player was ported to another map and looses the duel immediately. // The player was ported to another map and looses the duel immediately.
// We have to perform this check before the teleport, otherwise the // We have to perform this check before the teleport, otherwise the
// ObjectAccessor won't find the flag. // ObjectAccessor won't find the flag.
@ -1607,25 +1606,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if ((GetMapId() == mapid) && (!m_transport)) if ((GetMapId() == mapid) && (!m_transport))
{ {
// prepare zone change detect
uint32 old_zone = GetZoneId();
// near teleport
if(!GetSession()->PlayerLogout())
{
WorldPacket data;
BuildTeleportAckMsg(&data, x, y, z, orientation);
GetSession()->SendPacket(&data);
SetPosition( x, y, z, orientation, true);
}
else
// this will be used instead of the current location in SaveToDB
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
SetFallInformation(0, z);
//BuildHeartBeatMsg(&data);
//SendMessageToSet(&data, true);
if (!(options & TELE_TO_NOT_UNSUMMON_PET)) if (!(options & TELE_TO_NOT_UNSUMMON_PET))
{ {
//same map, only remove pet if out of range for new position //same map, only remove pet if out of range for new position
@ -1636,30 +1616,19 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if(!(options & TELE_TO_NOT_LEAVE_COMBAT)) if(!(options & TELE_TO_NOT_LEAVE_COMBAT))
CombatStop(); CombatStop();
if (!(options & TELE_TO_NOT_UNSUMMON_PET)) // this will be used instead of the current location in SaveToDB
{ m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
// resummon pet SetFallInformation(0, z);
if (pet)
ResummonPetTemporaryUnSummonedIfAny();
}
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
// at client packet MSG_MOVE_TELEPORT_ACK
SetSemaphoreTeleportNear(true);
// near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
if(!GetSession()->PlayerLogout()) if(!GetSession()->PlayerLogout())
{ {
// don't reset teleport semaphore while logging out, otherwise m_teleport_dest won't be used in Player::SaveToDB WorldPacket data;
SetSemaphoreTeleport(false); BuildTeleportAckMsg(&data, x, y, z, orientation);
GetSession()->SendPacket(&data);
UpdateZone(newzone,newarea);
}
// new zone
if(old_zone != newzone)
{
// honorless target
if(pvpInfo.inHostileArea)
CastSpell(this, 2479, true);
} }
} }
else else
@ -1671,10 +1640,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// Check enter rights before map getting to avoid creating instance copy for player // Check enter rights before map getting to avoid creating instance copy for player
// this check not dependent from map instance copy and same for all instance copies of selected map // this check not dependent from map instance copy and same for all instance copies of selected map
if (!MapManager::Instance().CanPlayerEnter(mapid, this)) if (!MapManager::Instance().CanPlayerEnter(mapid, this))
{
SetSemaphoreTeleport(false);
return false; return false;
}
// If the map is not created, assume it is possible to enter it. // If the map is not created, assume it is possible to enter it.
// It will be created in the WorldPortAck. // It will be created in the WorldPortAck.
@ -1759,10 +1725,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING); RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
// move packet sent by client always after far teleport // move packet sent by client always after far teleport
// SetPosition(final_x, final_y, final_z, final_o, true);
SetDontMove(true);
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
SetSemaphoreTeleportFar(true);
} }
else else
return false; return false;
@ -5394,11 +5358,6 @@ void Player::removeActionButton(uint8 button)
sLog.outDetail( "Action Button '%u' Removed from Player '%u'", button, GetGUIDLow() ); sLog.outDetail( "Action Button '%u' Removed from Player '%u'", button, GetGUIDLow() );
} }
void Player::SetDontMove(bool dontMove)
{
m_dontMove = dontMove;
}
bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport) bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport)
{ {
// prevent crash when a bad coord is sent by the client // prevent crash when a bad coord is sent by the client

View file

@ -1653,8 +1653,12 @@ class MANGOS_DLL_SPEC Player : public Unit
bool HasSkill(uint32 skill) const; bool HasSkill(uint32 skill) const;
void learnSkillRewardedSpells(uint32 id, uint32 value); void learnSkillRewardedSpells(uint32 id, uint32 value);
void SetDontMove(bool dontMove); WorldLocation& GetTeleportDest() { return m_teleport_dest; }
bool GetDontMove() const { return m_dontMove; } bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
void CheckExploreSystem(void); void CheckExploreSystem(void);
@ -2032,8 +2036,6 @@ class MANGOS_DLL_SPEC Player : public Unit
bool isAllowedToLoot(Creature* creature); bool isAllowedToLoot(Creature* creature);
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
DeclinedName const* GetDeclinedNames() const { return m_declinedname; } DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
uint8 GetRunesState() const { return m_runes->runeState; } uint8 GetRunesState() const { return m_runes->runeState; }
uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; } uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; }
@ -2201,8 +2203,6 @@ class MANGOS_DLL_SPEC Player : public Unit
typedef std::list<Channel*> JoinedChannelsList; typedef std::list<Channel*> JoinedChannelsList;
JoinedChannelsList m_channels; JoinedChannelsList m_channels;
bool m_dontMove;
int m_cinematic; int m_cinematic;
Player *pTrader; Player *pTrader;
@ -2268,10 +2268,6 @@ class MANGOS_DLL_SPEC Player : public Unit
uint32 m_groupUpdateMask; uint32 m_groupUpdateMask;
uint64 m_auraUpdateMask; uint64 m_auraUpdateMask;
// Temporarily removed pet cache
uint32 m_temporaryUnsummonedPetNumber;
uint32 m_oldpetspell;
uint64 m_miniPet; uint64 m_miniPet;
GuardianPetList m_guardianPets; GuardianPetList m_guardianPets;
@ -2282,9 +2278,6 @@ class MANGOS_DLL_SPEC Player : public Unit
float m_summon_y; float m_summon_y;
float m_summon_z; float m_summon_z;
// Far Teleport
WorldLocation m_teleport_dest;
DeclinedName *m_declinedname; DeclinedName *m_declinedname;
Runes *m_runes; Runes *m_runes;
private: private:
@ -2309,6 +2302,15 @@ class MANGOS_DLL_SPEC Player : public Unit
uint8 m_MirrorTimerFlagsLast; uint8 m_MirrorTimerFlagsLast;
bool m_isInWater; bool m_isInWater;
// Current teleport data
WorldLocation m_teleport_dest;
bool mSemaphoreTeleport_Near;
bool mSemaphoreTeleport_Far;
// Temporary removed pet cache
uint32 m_temporaryUnsummonedPetNumber;
uint32 m_oldpetspell;
AchievementMgr m_achievementMgr; AchievementMgr m_achievementMgr;
ReputationMgr m_reputationMgr; ReputationMgr m_reputationMgr;
}; };

View file

@ -236,7 +236,7 @@ bool WorldSession::Update(uint32 /*diff*/)
void WorldSession::LogoutPlayer(bool Save) void WorldSession::LogoutPlayer(bool Save)
{ {
// finish pending transfers before starting the logout // finish pending transfers before starting the logout
while(_player && _player->IsBeingTeleported()) while(_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode(); HandleMoveWorldportAckOpcode();
m_playerLogout = true; m_playerLogout = true;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7647" #define REVISION_NR "7648"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__