updated SMSG_BATTLEFIELD_LIST structure (rbg needs to be merged from two)

updated CMSG_BATTLEMASTER_HELLO
This commit is contained in:
sanctum32 2015-02-03 17:36:40 +00:00 committed by Antz
parent 2c5336a54e
commit 19ae62c590
3 changed files with 6 additions and 6 deletions

View file

@ -1988,8 +1988,8 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket* data, ObjectGuid
*data << uint32(0); // 4.3.4 lossHonor random
*data << uint32(0); // 4.3.4 winHonor random
*data << uint32(0); // 4.3.4 winHonor weekend
*data << uint8(0); // max level
*data << uint8(0); // min level
*data << uint8(bgTemplate->GetMaxLevel()); // max level
*data << uint8(bgTemplate->GetMinLevel()); // min level
data->WriteGuidMask<0, 1, 7>(guid);
data->WriteBit(false); // has holiday bg currency bonus ??
data->WriteBit(false); // has random bg currency bonus ??
@ -2013,9 +2013,9 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket* data, ObjectGuid
data->WriteBits(count, 24);
data->WriteGuidMask<6, 4, 2, 3>(guid);
data->WriteBit(true); // unk
data->WriteBit(false); // unk
data->WriteGuidMask<5>(guid);
data->WriteBit(true); // signals EVENT_PVPQUEUE_ANYWHERE_SHOW if set
data->WriteBit(true); // hide battleground list window
data->WriteGuidBytes<6, 1, 7, 5>(guid);
data->FlushBits();