diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index f2587b555..3fe362a8e 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -104,12 +104,21 @@ void Corpse::SaveToDB() std::ostringstream ss; ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES (" - << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " - << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '"; + << GetGUIDLow() << ", " + << GUID_LOPART(GetOwnerGUID()) << ", " + << GetPositionX() << ", " + << GetPositionY() << ", " + << GetPositionZ() << ", " + << GetOrientation() << ", " + << GetZoneId() << ", " + << GetMapId() << ", '"; for(uint16 i = 0; i < m_valuesCount; i++ ) ss << GetUInt32Value(i) << " "; - ss << "'," << uint64(m_time) <<", " << uint32(GetType()) - << ", " << int(GetInstanceId()) << ", " << int(GetPhaseMask()) << ")"; + ss << "'," + << uint64(m_time) <<", " + << uint32(GetType()) << ", " + << int(GetInstanceId()) << ", " + << uint16(GetPhaseMask()) << ")"; // prevent out of range error CharacterDatabase.Execute( ss.str().c_str() ); CharacterDatabase.CommitTransaction(); } diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index e0d9846e0..32ab79c6a 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1124,8 +1124,8 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) << m_DBTableGuid << "," << GetEntry() << "," << mapid <<"," - << (uint32)spawnMask << "," - << (uint32)GetPhaseMask() << "," + << uint32(spawnMask) << "," // cast to prevent save as symbol + << uint16(GetPhaseMask()) << "," // prevent out of range error << displayId <<"," << GetEquipmentId() <<"," << GetPositionX() << "," diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 826c1fda0..6a5fb5687 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -552,8 +552,8 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) << m_DBTableGuid << ", " << GetEntry() << ", " << mapid << ", " - << (uint32)spawnMask << ", " - << (uint32)GetPhaseMask() << "," + << uint32(spawnMask) << "," // cast to prevent save as symbol + << uint16(GetPhaseMask()) << "," // prevent out of range error << GetFloatValue(GAMEOBJECT_POS_X) << ", " << GetFloatValue(GAMEOBJECT_POS_Y) << ", " << GetFloatValue(GAMEOBJECT_POS_Z) << ", " diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 5399b44cb..9ab590e64 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7346" + #define REVISION_NR "7347" #endif // __REVISION_NR_H__