[0091] Define SPELL_ATTR_EX8_IGNORE_TARGET_FOR_COMBO_POINTS

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-14 19:06:50 +03:00 committed by Antz
parent 33ab9c7277
commit 19d898c836
4 changed files with 7 additions and 5 deletions

View file

@ -5132,7 +5132,8 @@ SpellCastResult Spell::CheckCast(bool strict)
}
if (!m_IsTriggeredSpell && NeedsComboPoints(m_spellInfo) && !m_caster->IsIgnoreUnitState(m_spellInfo, IGNORE_UNIT_TARGET_STATE) &&
(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetObjectGuid() != ((Player*)m_caster)->GetComboTargetGuid()))
(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetObjectGuid() != ((Player*)m_caster)->GetComboTargetGuid()) &&
!m_spellInfo->HasAttribute(SPELL_ATTR_EX8_IGNORE_TARGET_FOR_COMBO_POINTS))
// warrior not have real combo-points at client side but use this way for mark allow Overpower use
return m_caster->getClass() == CLASS_WARRIOR ? SPELL_FAILED_CASTER_AURASTATE : SPELL_FAILED_NO_COMBO_POINTS;
}