Apply style fix pt5

This commit is contained in:
Antz 2020-01-14 13:12:16 +00:00
parent 4727d8846f
commit 1a1110b4f7
67 changed files with 648 additions and 214 deletions

View file

@ -663,7 +663,9 @@ AuctionBotBuyer::AuctionBotBuyer(): m_CheckInterval(0)
{
// Define faction for our main data class.
for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
{ m_HouseConfig[i].Initialize(AuctionHouseType(i)); }
{
m_HouseConfig[i].Initialize(AuctionHouseType(i));
}
}
AuctionBotBuyer::~AuctionBotBuyer()
@ -1149,7 +1151,9 @@ AuctionBotSeller::AuctionBotSeller()
{
// Define faction for our main data class.
for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
{ m_HouseConfig[i].Initialize(AuctionHouseType(i)); }
{
m_HouseConfig[i].Initialize(AuctionHouseType(i));
}
}
AuctionBotSeller::~AuctionBotSeller()
@ -1744,7 +1748,9 @@ void AuctionBotSeller::LoadItemsQuantity(AHB_Seller_Config& config)
sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_RECIPE_AMOUNT) + sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_QUIVER_AMOUNT) + sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_QUEST_AMOUNT) +
sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_KEY_AMOUNT) + sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_MISC_AMOUNT) + sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_GLYPH_AMOUNT));
for (uint32 i = 0; i < MAX_ITEM_CLASS; ++i)
{ config.SetItemsAmountPerClass(AuctionQuality(j), ItemClass(i), indice); }
{
config.SetItemsAmountPerClass(AuctionQuality(j), ItemClass(i), indice);
}
}
}
@ -1882,7 +1888,9 @@ void AuctionBotSeller::SetItemsRatio(uint32 al, uint32 ho, uint32 ne)
sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, ne < 10000 ? ne : 10000);
for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
{ LoadItemsQuantity(m_HouseConfig[i]); }
{
LoadItemsQuantity(m_HouseConfig[i]);
}
}
void AuctionBotSeller::SetItemsRatioForHouse(AuctionHouseType house, uint32 val)
@ -1913,7 +1921,9 @@ void AuctionBotSeller::SetItemsAmount(uint32(&vals) [MAX_AUCTION_QUALITY])
sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_YELLOW_AMOUNT, vals[AUCTION_QUALITY_YELLOW]);
for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
{ LoadItemsQuantity(m_HouseConfig[i]); }
{
LoadItemsQuantity(m_HouseConfig[i]);
}
}
void AuctionBotSeller::SetItemsAmountForQuality(AuctionQuality quality, uint32 val)
@ -1930,7 +1940,9 @@ void AuctionBotSeller::SetItemsAmountForQuality(AuctionQuality quality, uint32 v
}
for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
{ LoadItemsQuantity(m_HouseConfig[i]); }
{
LoadItemsQuantity(m_HouseConfig[i]);
}
}
// Add new auction to one of the factions.
@ -2129,7 +2141,9 @@ void AuctionHouseBot::PrepareStatusInfos(AuctionHouseBotStatusInfo& statusInfo)
statusInfo[i].ItemsCount = 0;
for (int j = 0; j < MAX_AUCTION_QUALITY; ++j)
{ statusInfo[i].QualityInfo[j] = 0; }
{
statusInfo[i].QualityInfo[j] = 0;
}
AuctionHouseObject::AuctionEntryMapBounds bounds = sAuctionMgr.GetAuctionsMap(AuctionHouseType(i))->GetAuctionsBounds();
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)