mirror of
https://github.com/mangosfour/server.git
synced 2025-12-16 04:37:00 +00:00
Apply style fix pt5
This commit is contained in:
parent
4727d8846f
commit
1a1110b4f7
67 changed files with 648 additions and 214 deletions
|
|
@ -82,7 +82,9 @@ class LootTemplate::LootGroup // A set of loot def
|
|||
void LootStore::Clear()
|
||||
{
|
||||
for (LootTemplateMap::const_iterator itr = m_LootTemplates.begin(); itr != m_LootTemplates.end(); ++itr)
|
||||
{ delete itr->second; }
|
||||
{
|
||||
delete itr->second;
|
||||
}
|
||||
m_LootTemplates.clear();
|
||||
}
|
||||
|
||||
|
|
@ -91,7 +93,9 @@ void LootStore::Clear()
|
|||
void LootStore::Verify() const
|
||||
{
|
||||
for (LootTemplateMap::const_iterator i = m_LootTemplates.begin(); i != m_LootTemplates.end(); ++i)
|
||||
{ i->second->Verify(*this, i->first); }
|
||||
{
|
||||
i->second->Verify(*this, i->first);
|
||||
}
|
||||
}
|
||||
|
||||
// Loads a *_loot_template DB table into loot store
|
||||
|
|
@ -230,13 +234,17 @@ void LootStore::LoadAndCollectLootIds(LootIdSet& ids_set)
|
|||
LoadLootTable();
|
||||
|
||||
for (LootTemplateMap::const_iterator tab = m_LootTemplates.begin(); tab != m_LootTemplates.end(); ++tab)
|
||||
{ ids_set.insert(tab->first); }
|
||||
{
|
||||
ids_set.insert(tab->first);
|
||||
}
|
||||
}
|
||||
|
||||
void LootStore::CheckLootRefs(LootIdSet* ref_set) const
|
||||
{
|
||||
for (LootTemplateMap::const_iterator ltItr = m_LootTemplates.begin(); ltItr != m_LootTemplates.end(); ++ltItr)
|
||||
{ ltItr->second->CheckLootRefs(ref_set); }
|
||||
{
|
||||
ltItr->second->CheckLootRefs(ref_set);
|
||||
}
|
||||
}
|
||||
|
||||
void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const
|
||||
|
|
@ -1292,7 +1300,9 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, bool rate, uint8
|
|||
}
|
||||
|
||||
for (uint32 loop = 0; loop < i->maxcount; ++loop) // Ref multiplicator
|
||||
{ Referenced->Process(loot, store, rate, i->group); }
|
||||
{
|
||||
Referenced->Process(loot, store, rate, i->group);
|
||||
}
|
||||
}
|
||||
else // Plain entries (not a reference, not grouped)
|
||||
{ loot.AddItem(*i); } // Chance is already checked, just add
|
||||
|
|
@ -1300,7 +1310,9 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, bool rate, uint8
|
|||
|
||||
// Now processing groups
|
||||
for (LootGroups::const_iterator i = Groups.begin() ; i != Groups.end() ; ++i)
|
||||
{ i->Process(loot); }
|
||||
{
|
||||
i->Process(loot);
|
||||
}
|
||||
}
|
||||
|
||||
// True if template includes at least 1 quest drop entry
|
||||
|
|
@ -1381,7 +1393,9 @@ void LootTemplate::Verify(LootStore const& lootstore, uint32 id) const
|
|||
{
|
||||
// Checking group chances
|
||||
for (uint32 i = 0; i < Groups.size(); ++i)
|
||||
{ Groups[i].Verify(lootstore, id, i + 1); }
|
||||
{
|
||||
Groups[i].Verify(lootstore, id, i + 1);
|
||||
}
|
||||
|
||||
// TODO: References validity checks
|
||||
}
|
||||
|
|
@ -1404,7 +1418,9 @@ void LootTemplate::CheckLootRefs(LootIdSet* ref_set) const
|
|||
}
|
||||
|
||||
for (LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr)
|
||||
{ grItr->CheckLootRefs(ref_set); }
|
||||
{
|
||||
grItr->CheckLootRefs(ref_set);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadLootTemplates_Creature()
|
||||
|
|
@ -1431,7 +1447,9 @@ void LoadLootTemplates_Creature()
|
|||
}
|
||||
}
|
||||
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
|
||||
{ ids_set.erase(*itr); }
|
||||
{
|
||||
ids_set.erase(*itr);
|
||||
}
|
||||
|
||||
// for alterac valley we've defined Player-loot inside creature_loot_template id=0
|
||||
// this hack is used, so that we won't need to create an extra table player_loot_template for just one case
|
||||
|
|
@ -1465,7 +1483,9 @@ void LoadLootTemplates_Disenchant()
|
|||
}
|
||||
}
|
||||
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
|
||||
{ ids_set.erase(*itr); }
|
||||
{
|
||||
ids_set.erase(*itr);
|
||||
}
|
||||
// output error for any still listed (not referenced from appropriate table) ids
|
||||
LootTemplates_Disenchant.ReportUnusedIds(ids_set);
|
||||
}
|
||||
|
|
@ -1513,7 +1533,9 @@ void LoadLootTemplates_Gameobject()
|
|||
}
|
||||
}
|
||||
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
|
||||
{ ids_set.erase(*itr); }
|
||||
{
|
||||
ids_set.erase(*itr);
|
||||
}
|
||||
|
||||
// output error for any still listed (not referenced from appropriate table) ids
|
||||
LootTemplates_Gameobject.ReportUnusedIds(ids_set);
|
||||
|
|
@ -1599,7 +1621,9 @@ void LoadLootTemplates_Pickpocketing()
|
|||
}
|
||||
}
|
||||
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
|
||||
{ ids_set.erase(*itr); }
|
||||
{
|
||||
ids_set.erase(*itr);
|
||||
}
|
||||
|
||||
// output error for any still listed (not referenced from appropriate table) ids
|
||||
LootTemplates_Pickpocketing.ReportUnusedIds(ids_set);
|
||||
|
|
@ -1671,7 +1695,9 @@ void LoadLootTemplates_Skinning()
|
|||
}
|
||||
}
|
||||
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
|
||||
{ ids_set.erase(*itr); }
|
||||
{
|
||||
ids_set.erase(*itr);
|
||||
}
|
||||
|
||||
// output error for any still listed (not referenced from appropriate table) ids
|
||||
LootTemplates_Skinning.ReportUnusedIds(ids_set);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue