Apply style fix pt5

This commit is contained in:
Antz 2020-01-14 13:12:16 +00:00
parent 4727d8846f
commit 1a1110b4f7
67 changed files with 648 additions and 214 deletions

View file

@ -266,7 +266,9 @@ std::string PlayerTaxi::SaveTaxiDestinationsToString()
std::ostringstream ss;
for (size_t i = 0; i < m_TaxiDestinations.size(); ++i)
{ ss << m_TaxiDestinations[i] << " "; }
{
ss << m_TaxiDestinations[i] << " ";
}
return ss.str();
}
@ -505,7 +507,9 @@ Player::Player(WorldSession* session): Unit(), m_mover(this), m_camera(this), m_
m_lastLiquid = NULL;
for (int i = 0; i < MAX_TIMERS; ++i)
{ m_MirrorTimer[i] = DISABLED_MIRROR_TIMER; }
{
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
}
m_MirrorTimerFlags = UNDERWATER_NONE;
m_MirrorTimerFlagsLast = UNDERWATER_NONE;
@ -554,7 +558,9 @@ Player::Player(WorldSession* session): Unit(), m_mover(this), m_camera(this), m_
m_itemUpdateQueueBlocked = false;
for (int i = 0; i < MAX_MOVE_TYPE; ++i)
{ m_forced_speed_changes[i] = 0; }
{
m_forced_speed_changes[i] = 0;
}
m_stableSlots = 0;
@ -629,7 +635,9 @@ Player::~Player()
// all mailed items should be deleted, also all mail should be deallocated
for (PlayerMails::const_iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{ delete *itr; }
{
delete *itr;
}
for (ItemMap::const_iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
{ delete iter->second; } // if item is duplicated... then server may crash ... but that item should be deallocated
@ -642,7 +650,9 @@ Player::~Player()
}
for (size_t x = 0; x < ItemSetEff.size(); ++x)
{ delete ItemSetEff[x]; }
{
delete ItemSetEff[x];
}
// clean up player-instance binds, may unload some instance saves
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
@ -699,7 +709,9 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
}
for (int i = 0; i < PLAYER_SLOTS_COUNT; ++i)
{ m_items[i] = NULL; }
{
m_items[i] = NULL;
}
SetLocationMapId(info->mapId);
Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
@ -863,7 +875,9 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
}
for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr)
{ StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount); }
{
StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
}
// bags and main-hand weapon must equipped at this moment
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
@ -1063,7 +1077,9 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
int32 UnderWaterTime = sWorld.getConfig(CONFIG_UINT32_TIMERBAR_BREATH_MAX) * IN_MILLISECONDS;
AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
for (AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
{ UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f); }
{
UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
}
return UnderWaterTime;
}
case FIRE_TIMER:
@ -19252,10 +19268,14 @@ void Player::_SaveStats()
stmt.addUInt32(GetMaxPowerByIndex(i));
}
for (int i = 0; i < MAX_STATS; ++i)
{ stmt.addFloat(GetStat(Stats(i))); }
{
stmt.addFloat(GetStat(Stats(i)));
}
// armor + school resistances
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
{ stmt.addUInt32(GetResistance(SpellSchools(i))); }
{
stmt.addUInt32(GetResistance(SpellSchools(i)));
}
stmt.addFloat(GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
stmt.addFloat(GetFloatValue(PLAYER_DODGE_PERCENTAGE));
stmt.addFloat(GetFloatValue(PLAYER_PARRY_PERCENTAGE));