[11641] Arenapoint Distribution Time can shift every week ~5 min.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
DaC 2011-06-18 04:30:46 +04:00 committed by VladimirMangos
parent 4bedd22a3f
commit 1a25a19309
2 changed files with 2 additions and 2 deletions

View file

@ -1205,7 +1205,7 @@ void BattleGroundMgr::Update(uint32 diff)
if (sWorld.GetGameTime() > m_NextAutoDistributionTime)
{
DistributeArenaPoints();
m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
m_NextAutoDistributionTime = time_t(m_NextAutoDistributionTime + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", uint64(m_NextAutoDistributionTime));
}
m_AutoDistributionTimeChecker = 600000; // check 10 minutes

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11640"
#define REVISION_NR "11641"
#endif // __REVISION_NR_H__