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[11641] Arenapoint Distribution Time can shift every week ~5 min.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
4bedd22a3f
commit
1a25a19309
2 changed files with 2 additions and 2 deletions
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@ -1205,7 +1205,7 @@ void BattleGroundMgr::Update(uint32 diff)
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if (sWorld.GetGameTime() > m_NextAutoDistributionTime)
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if (sWorld.GetGameTime() > m_NextAutoDistributionTime)
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{
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{
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DistributeArenaPoints();
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DistributeArenaPoints();
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m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
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m_NextAutoDistributionTime = time_t(m_NextAutoDistributionTime + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", uint64(m_NextAutoDistributionTime));
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", uint64(m_NextAutoDistributionTime));
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}
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}
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m_AutoDistributionTimeChecker = 600000; // check 10 minutes
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m_AutoDistributionTimeChecker = 600000; // check 10 minutes
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11640"
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#define REVISION_NR "11641"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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