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[11714] Add enum AuctionHouseType and let use it for more direct access to auction houses in AuctionHouseMgr
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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7db70dd969
commit
1a263cb6a0
3 changed files with 18 additions and 11 deletions
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@ -51,14 +51,14 @@ AuctionHouseMgr::~AuctionHouseMgr()
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AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(AuctionHouseEntry const* house)
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AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(AuctionHouseEntry const* house)
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{
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{
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if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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return &mNeutralAuctions;
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return &mAuctions[AUCTION_HOUSE_NEUTRAL];
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// team have linked auction houses
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// team have linked auction houses
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switch(GetAuctionHouseTeam(house))
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switch(GetAuctionHouseTeam(house))
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{
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{
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case ALLIANCE: return &mAllianceAuctions;
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case ALLIANCE: return &mAuctions[AUCTION_HOUSE_ALLIANCE];
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case HORDE: return &mHordeAuctions;
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case HORDE: return &mAuctions[AUCTION_HOUSE_HORDE];
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default: return &mNeutralAuctions;
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default: return &mAuctions[AUCTION_HOUSE_NEUTRAL];
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}
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}
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}
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}
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@ -483,9 +483,8 @@ bool AuctionHouseMgr::RemoveAItem(uint32 id)
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void AuctionHouseMgr::Update()
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void AuctionHouseMgr::Update()
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{
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{
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mHordeAuctions.Update();
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for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
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mAllianceAuctions.Update();
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mAuctions[i].Update();
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mNeutralAuctions.Update();
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}
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}
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uint32 AuctionHouseMgr::GetAuctionHouseTeam(AuctionHouseEntry const* house)
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uint32 AuctionHouseMgr::GetAuctionHouseTeam(AuctionHouseEntry const* house)
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@ -145,6 +145,15 @@ class AuctionSorter
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Player* m_viewPlayer;
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Player* m_viewPlayer;
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};
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};
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enum AuctionHouseType
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{
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AUCTION_HOUSE_ALLIANCE = 0,
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AUCTION_HOUSE_HORDE = 1,
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AUCTION_HOUSE_NEUTRAL = 2
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};
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#define MAX_AUCTION_HOUSE_TYPE 3
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class AuctionHouseMgr
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class AuctionHouseMgr
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{
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{
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public:
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public:
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@ -153,6 +162,7 @@ class AuctionHouseMgr
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typedef UNORDERED_MAP<uint32, Item*> ItemMap;
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typedef UNORDERED_MAP<uint32, Item*> ItemMap;
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AuctionHouseObject* GetAuctionsMap(AuctionHouseType houseType) { return &mAuctions[houseType]; }
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AuctionHouseObject* GetAuctionsMap(AuctionHouseEntry const* house);
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AuctionHouseObject* GetAuctionsMap(AuctionHouseEntry const* house);
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Item* GetAItem(uint32 id)
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Item* GetAItem(uint32 id)
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@ -185,9 +195,7 @@ class AuctionHouseMgr
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void Update();
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void Update();
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private:
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private:
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AuctionHouseObject mHordeAuctions;
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AuctionHouseObject mAuctions[MAX_AUCTION_HOUSE_TYPE];
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AuctionHouseObject mAllianceAuctions;
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AuctionHouseObject mNeutralAuctions;
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ItemMap mAitems;
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ItemMap mAitems;
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};
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};
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11713"
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#define REVISION_NR "11714"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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