Merge commit 'origin/master' into 320

Conflicts:
	src/game/Map.cpp
	src/game/MapInstanced.cpp
	src/game/Player.cpp
	src/game/SpellEffects.cpp
	src/game/Totem.cpp
This commit is contained in:
tomrus88 2009-07-15 09:40:13 +04:00
commit 1a47420fe8
43 changed files with 1208 additions and 714 deletions

View file

@ -124,14 +124,12 @@ void Map::LoadMap(int gx,int gy, bool reload)
if(GridMaps[gx][gy])
return;
Map* baseMap = const_cast<Map*>(MapManager::Instance().CreateBaseMap(i_id));
// load grid map for base map
if (!baseMap->GridMaps[gx][gy])
baseMap->EnsureGridCreated(GridPair(63-gx,63-gy));
if (!m_parentMap->GridMaps[gx][gy])
m_parentMap->EnsureGridCreated(GridPair(63-gx,63-gy));
((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(gx,gy));
GridMaps[gx][gy] = baseMap->GridMaps[gx][gy];
((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx,gy));
GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
return;
}
@ -184,11 +182,11 @@ void Map::DeleteStateMachine()
delete si_GridStates[GRID_STATE_REMOVAL];
}
Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0),
m_activeNonPlayersIter(m_activeNonPlayers.end()),
i_gridExpiry(expiry)
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this)
{
for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
@ -295,6 +293,13 @@ void Map::DeleteFromWorld(T* obj)
delete obj;
}
template<>
void Map::DeleteFromWorld(Player* pl)
{
ObjectAccessor::Instance().RemoveObject(pl);
delete pl;
}
template<class T>
void Map::AddNotifier(T* , Cell const& , CellPair const& )
{
@ -399,8 +404,7 @@ void Map::LoadGrid(const Cell& cell, bool no_unload)
bool Map::Add(Player *player)
{
player->GetMapRef().link(this, player);
player->SetInstanceId(GetInstanceId());
player->SetMap(this);
// update player state for other player and visa-versa
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
@ -431,6 +435,8 @@ Map::Add(T *obj)
return;
}
obj->SetMap(this);
Cell cell(p);
if(obj->isActiveObject())
EnsureGridLoadedAtEnter(cell);
@ -688,8 +694,12 @@ void Map::Remove(Player *player, bool remove)
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
if(remove)
player->CleanupsBeforeDelete();
// invalid coordinates
player->RemoveFromWorld();
player->ResetMap();
if( remove )
DeleteFromWorld(player);
@ -709,13 +719,16 @@ void Map::Remove(Player *player, bool remove)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert(grid != NULL);
if(remove)
player->CleanupsBeforeDelete();
player->RemoveFromWorld();
RemoveFromGrid(player,grid,cell);
SendRemoveTransports(player);
UpdateObjectsVisibilityFor(player,cell,p);
player->ResetMap();
if( remove )
DeleteFromWorld(player);
}
@ -760,6 +773,7 @@ Map::Remove(T *obj, bool remove)
UpdateObjectVisibility(obj,cell,p);
obj->ResetMap();
if( remove )
{
// if option set then object already saved at this moment
@ -1029,7 +1043,8 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx);
}
else
((MapInstanced*)(MapManager::Instance().CreateBaseMap(i_id)))->RemoveGridMapReference(GridPair(gx, gy));
((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy));
GridMaps[gx][gy] = NULL;
}
DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id);
@ -2196,8 +2211,8 @@ template void Map::Remove(DynamicObject *, bool);
/* ******* Dungeon Instance Maps ******* */
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
: Map(id, expiry, InstanceId, SpawnMode),
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
: Map(id, expiry, InstanceId, SpawnMode, _parent),
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
i_data(NULL), i_script_id(0)
{
@ -2534,8 +2549,8 @@ uint32 InstanceMap::GetMaxPlayers() const
/* ******* Battleground Instance Maps ******* */
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId)
: Map(id, expiry, InstanceId, DUNGEON_DIFFICULTY_NORMAL)
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent)
: Map(id, expiry, InstanceId, DUNGEON_DIFFICULTY_NORMAL, _parent)
{
}