diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e0a0778f5..2c5d26425 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7206,51 +7206,7 @@ void Unit::RemoveAllAttackers() void Unit::ModifyAuraState(AuraState flag, bool apply) { - if (apply) - { - if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) - { - SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - if(GetTypeId() == TYPEID_PLAYER) - { - const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - if(itr->second->state == PLAYERSPELL_REMOVED) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo || !IsPassiveSpell(itr->first)) continue; - if (spellInfo->CasterAuraState == flag) - CastSpell(this, itr->first, true, NULL); - } - } - } - } - else - { - if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) - { - RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - Unit::AuraMap& tAuras = GetAuras(); - for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) - { - SpellEntry const* spellProto = (*itr).second->GetSpellProto(); - if (spellProto->CasterAuraState == flag) - { - // exceptions (applied at state but not removed at state change) - // Rampage - if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000) - { - ++itr; - continue; - } - - RemoveAura(itr); - } - else - ++itr; - } - } - } + ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply); } Unit *Unit::GetOwner() const