From 1a7dce690acba06bced666ab90f71d519ea187bd Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Mon, 13 Dec 2010 21:31:45 +0300 Subject: [PATCH] [10871] Avoid lost arena match at leave queue (before invite to match) --- src/game/BattleGroundHandler.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 040654433..5a5e21bd3 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -444,7 +444,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) break; case 0: // leave queue // if player leaves rated arena match before match start, it is counted as he played but he lost - if (ginfo.IsRated) + if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID) { ArenaTeam * at = sObjectMgr.GetArenaTeamById(ginfo.ArenaTeamId); if (at) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 92bfa779c..222866d9c 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10870" + #define REVISION_NR "10871" #endif // __REVISION_NR_H__