[9184] Fixed unread packet tail spam for CMSG_LEAVE_BATTLEFIELD

This commit is contained in:
VladimirMangos 2010-01-16 03:06:58 +03:00
parent ed06932361
commit 1adcf67349
2 changed files with 6 additions and 7 deletions

View file

@ -451,15 +451,14 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
}
}
void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket& recv_data )
{
sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
//uint8 unk1, unk2;
//uint32 bgTypeId; // id from DBC
//uint16 unk3;
//recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently
recv_data.read_skip<uint8>(); // unk1
recv_data.read_skip<uint8>(); // unk2
recv_data.read_skip<uint32>(); // BattleGroundTypeId
recv_data.read_skip<uint16>(); // unk3
//if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case
// return;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9183"
#define REVISION_NR "9184"
#endif // __REVISION_NR_H__