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[8747] Implement player's pet resilience, also fix DoT case.
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7 changed files with 82 additions and 99 deletions
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@ -2486,8 +2486,8 @@ void Spell::EffectPowerDrain(uint32 i)
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// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
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uint32 power = damage;
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if ( drain_power == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER )
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power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power);
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if (drain_power == POWER_MANA)
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power -= unitTarget->GetSpellCritDamageReduction(power);
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int32 new_damage;
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if(curPower < power)
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@ -2550,8 +2550,8 @@ void Spell::EffectPowerBurn(uint32 i)
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// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
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uint32 power = damage;
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if (powertype == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER)
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power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power);
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if (powertype == POWER_MANA)
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power -= unitTarget->GetSpellCritDamageReduction(power);
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int32 new_damage = (curPower < power) ? curPower : power;
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