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[8747] Implement player's pet resilience, also fix DoT case.
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012fac90c8
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1b6176396e
7 changed files with 82 additions and 99 deletions
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@ -1060,11 +1060,11 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
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damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
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damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
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// Resilience - reduce crit damage
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if (pVictim->GetTypeId()==TYPEID_PLAYER)
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{
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uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
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damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(redunction_affected_damage);
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}
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uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
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if (attackType != RANGED_ATTACK)
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damage -= pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
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else
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damage -= pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
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}
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}
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break;
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@ -1080,20 +1080,18 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
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damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
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damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
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// Resilience - reduce crit damage
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if (pVictim->GetTypeId()==TYPEID_PLAYER)
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{
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uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
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damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(redunction_affected_damage);
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}
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uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
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damage -= pVictim->GetSpellCritDamageReduction(redunction_affected_damage);
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}
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}
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break;
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}
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if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
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// only from players
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if (GetTypeId() == TYPEID_PLAYER)
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{
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uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
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damage -= ((Player*)pVictim)->GetSpellDamageReduction(redunction_affected_damage);
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damage -= pVictim->GetSpellDamageReduction(redunction_affected_damage);
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}
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// damage mitigation
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@ -1286,13 +1284,15 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
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// Resilience - reduce crit damage
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if (pVictim->GetTypeId()==TYPEID_PLAYER)
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{
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uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
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uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(redunction_affected_damage);
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damageInfo->damage -= resilienceReduction;
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damageInfo->cleanDamage += resilienceReduction;
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}
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uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
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uint32 resilienceReduction;
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if (attackType != RANGED_ATTACK)
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resilienceReduction = pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
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else
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resilienceReduction = pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
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damageInfo->damage -= resilienceReduction;
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damageInfo->cleanDamage += resilienceReduction;
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break;
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}
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case MELEE_HIT_PARRY:
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@ -1391,13 +1391,14 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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break;
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}
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if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
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// only from players
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if (GetTypeId() == TYPEID_PLAYER)
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{
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uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
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if (attackType != RANGED_ATTACK)
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damage-=((Player*)pVictim)->GetMeleeDamageReduction(redunction_affected_damage);
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damage -= pVictim->GetMeleeDamageReduction(redunction_affected_damage);
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else
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damage-=((Player*)pVictim)->GetRangedDamageReduction(redunction_affected_damage);
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damage -= pVictim->GetRangedDamageReduction(redunction_affected_damage);
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}
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// Calculate absorb resist
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@ -2941,13 +2942,10 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
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crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
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// reduce crit chance from Rating for players
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if (pVictim->GetTypeId()==TYPEID_PLAYER)
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{
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if (attackType==RANGED_ATTACK)
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crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
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else
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crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
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}
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if (attackType != RANGED_ATTACK)
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crit -= pVictim->GetMeleeCritChanceReduction();
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else
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crit -= pVictim->GetRangedCritChanceReduction();
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// Apply crit chance from defence skill
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crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
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@ -8622,8 +8620,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
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// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
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crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
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// Modify by player victim resilience
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if (pVictim->GetTypeId() == TYPEID_PLAYER)
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crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
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crit_chance -= pVictim->GetSpellCritChanceReduction();
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}
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// scripted (increase crit chance ... against ... target by x%)
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@ -12631,3 +12628,26 @@ void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpee
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NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);
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}
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}
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float Unit::GetCombatRatingReduction(CombatRating cr) const
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{
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if (GetTypeId() == TYPEID_PLAYER)
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return ((Player const*)this)->GetRatingBonusValue(cr);
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else if (((Creature const*)this)->isPet())
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{
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// Player's pet have 0.4 resilience from owner
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if (Unit* owner = GetOwner())
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if(owner->GetTypeId() == TYPEID_PLAYER)
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return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f;
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}
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return 0.0f;
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}
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uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
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{
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float percent = GetCombatRatingReduction(cr) * rate;
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if (percent > cap)
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percent = cap;
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return uint32 (percent * damage / 100.0f);
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}
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