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https://github.com/mangosfour/server.git
synced 2025-12-16 04:37:00 +00:00
Chat fix.
This commit is contained in:
parent
58892c5025
commit
1ba1696434
3 changed files with 71 additions and 64 deletions
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@ -73,7 +73,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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return;
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}
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//sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );
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sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );
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// prevent talking at unknown language (cheating)
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LanguageDesc const* langDesc = GetLanguageDescByID(lang);
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@ -87,7 +87,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
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Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
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bool foundAura = false;
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for(Unit::AuraList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i)
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for(Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
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{
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if((*i)->GetModifier()->m_miscvalue == int32(lang))
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{
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@ -149,7 +149,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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if (!_player->CanSpeak())
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{
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std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
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SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
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SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
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return;
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}
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@ -163,7 +163,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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case CHAT_MSG_EMOTE:
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case CHAT_MSG_YELL:
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{
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std::string msg = "";
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std::string msg;
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recv_data >> msg;
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if(msg.empty())
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@ -200,9 +200,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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if(!normalizePlayerName(to))
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{
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WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
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data<<to;
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SendPacket(&data);
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SendPlayerNotFoundNotice(to);
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break;
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}
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@ -211,9 +209,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
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if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
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{
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WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
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data<<to;
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SendPacket(&data);
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SendPlayerNotFoundNotice(to);
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return;
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}
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@ -223,19 +219,18 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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uint32 sideb = player->GetTeam();
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if( sidea != sideb )
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{
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WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
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data<<to;
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SendPacket(&data);
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SendPlayerNotFoundNotice(to);
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return;
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}
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}
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GetPlayer()->Whisper(msg, lang,player->GetGUID());
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GetPlayer()->Whisper(msg, lang, player->GetGUID());
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} break;
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case CHAT_MSG_PARTY:
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case CHAT_MSG_PARTY_LEADER:
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{
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std::string msg = "";
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std::string msg;
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recv_data >> msg;
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if(msg.empty())
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@ -252,18 +247,24 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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// if player is in battleground, he cannot say to battleground members by /p
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Group *group = GetPlayer()->GetOriginalGroup();
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// so if player hasn't OriginalGroup and his player->GetGroup() is BG raid, then return
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if( !group && (!(group = GetPlayer()->GetGroup()) || group->isBGGroup()) )
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if(!group)
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{
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group = _player->GetGroup();
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if(!group || group->isBGGroup())
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return;
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}
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if((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID()))
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return;
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL);
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ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL);
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group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
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}
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break;
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} break;
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case CHAT_MSG_GUILD:
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{
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std::string msg = "";
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std::string msg;
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recv_data >> msg;
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if(msg.empty())
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@ -279,17 +280,13 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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break;
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if (GetPlayer()->GetGuildId())
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{
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Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
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if (guild)
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if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
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guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
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}
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} break;
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break;
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}
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case CHAT_MSG_OFFICER:
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{
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std::string msg = "";
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std::string msg;
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recv_data >> msg;
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if(msg.empty())
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@ -305,16 +302,13 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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break;
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if (GetPlayer()->GetGuildId())
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{
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Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
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if (guild)
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if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
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guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
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}
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break;
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}
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} break;
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case CHAT_MSG_RAID:
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{
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std::string msg="";
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std::string msg;
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recv_data >> msg;
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if(msg.empty())
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@ -331,17 +325,20 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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// if player is in battleground, he cannot say to battleground members by /ra
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Group *group = GetPlayer()->GetOriginalGroup();
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// so if player hasn't OriginalGroup and his player->GetGroup() is BG raid or his group isn't raid, then return
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if ((!group && !(group = GetPlayer()->GetGroup())) || group->isBGGroup() || !group->isRaidGroup())
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return;
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if(!group)
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{
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group = GetPlayer()->GetGroup();
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if(!group || group->isBGGroup() || !group->isRaidGroup())
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return;
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}
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL);
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_RAID_LEADER:
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{
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std::string msg="";
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std::string msg;
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recv_data >> msg;
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if(msg.empty())
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@ -358,16 +355,21 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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// if player is in battleground, he cannot say to battleground members by /ra
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Group *group = GetPlayer()->GetOriginalGroup();
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if ((!group && !(group = GetPlayer()->GetGroup())) || group->isBGGroup() || !group->isRaidGroup())
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return;
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if(!group)
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{
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group = GetPlayer()->GetGroup();
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if(!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
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return;
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}
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL);
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_RAID_WARNING:
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{
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std::string msg="";
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std::string msg;
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recv_data >> msg;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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@ -382,13 +384,13 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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WorldPacket data;
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//in battleground, raid warning is sent only to players in battleground - code is ok
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL);
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_BATTLEGROUND:
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{
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std::string msg="";
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std::string msg;
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recv_data >> msg;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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@ -397,19 +399,19 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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if(msg.empty())
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break;
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//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
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// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
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Group *group = GetPlayer()->GetGroup();
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if(!group || !group->isBGGroup())
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return;
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL);
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_BATTLEGROUND_LEADER:
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{
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std::string msg="";
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std::string msg;
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recv_data >> msg;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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@ -418,21 +420,20 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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if(msg.empty())
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break;
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//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
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// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
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Group *group = GetPlayer()->GetGroup();
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if(!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
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return;
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL);
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_CHANNEL:
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{
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std::string channel = "", msg = "";
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std::string channel, msg;
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recv_data >> channel;
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recv_data >> msg;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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@ -442,10 +443,8 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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break;
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if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
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{
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if(Channel *chn = cMgr->GetChannel(channel,_player))
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chn->Say(_player->GetGUID(),msg.c_str(),lang);
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}
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if(Channel *chn = cMgr->GetChannel(channel, _player))
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chn->Say(_player->GetGUID(), msg.c_str(), lang);
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} break;
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case CHAT_MSG_AFK:
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@ -542,7 +541,7 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
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if (!GetPlayer()->CanSpeak())
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{
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std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
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SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
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SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
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return;
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}
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@ -581,16 +580,16 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
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MaNGOS::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
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MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > emote_do(emote_builder);
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MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > > emote_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),emote_do);
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TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > >, WorldTypeMapContainer > message(emote_worker);
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MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
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TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder>>, WorldTypeMapContainer> message(emote_worker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
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//Send scripted event call
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if (unit && unit->GetTypeId()==TYPEID_UNIT && ((Creature*)unit)->AI())
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((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(),text_emote);
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if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
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((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
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}
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void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data )
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@ -607,6 +606,13 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data )
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return;
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(),NULL);
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL);
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player->GetSession()->SendPacket(&data);
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}
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void WorldSession::SendPlayerNotFoundNotice(std::string name)
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{
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WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
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data << name;
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SendPacket(&data);
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}
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