Chat fix.

This commit is contained in:
tomrus88 2009-12-18 02:48:16 +03:00
parent 58892c5025
commit 1ba1696434
3 changed files with 71 additions and 64 deletions

View file

@ -73,7 +73,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
return;
}
//sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );
sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );
// prevent talking at unknown language (cheating)
LanguageDesc const* langDesc = GetLanguageDescByID(lang);
@ -87,7 +87,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
bool foundAura = false;
for(Unit::AuraList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i)
for(Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
{
if((*i)->GetModifier()->m_miscvalue == int32(lang))
{
@ -149,7 +149,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
if (!_player->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
@ -163,7 +163,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
{
std::string msg = "";
std::string msg;
recv_data >> msg;
if(msg.empty())
@ -200,9 +200,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
if(!normalizePlayerName(to))
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
data<<to;
SendPacket(&data);
SendPlayerNotFoundNotice(to);
break;
}
@ -211,9 +209,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
data<<to;
SendPacket(&data);
SendPlayerNotFoundNotice(to);
return;
}
@ -223,19 +219,18 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
uint32 sideb = player->GetTeam();
if( sidea != sideb )
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
data<<to;
SendPacket(&data);
SendPlayerNotFoundNotice(to);
return;
}
}
GetPlayer()->Whisper(msg, lang,player->GetGUID());
GetPlayer()->Whisper(msg, lang, player->GetGUID());
} break;
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
{
std::string msg = "";
std::string msg;
recv_data >> msg;
if(msg.empty())
@ -252,18 +247,24 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
// if player is in battleground, he cannot say to battleground members by /p
Group *group = GetPlayer()->GetOriginalGroup();
// so if player hasn't OriginalGroup and his player->GetGroup() is BG raid, then return
if( !group && (!(group = GetPlayer()->GetGroup()) || group->isBGGroup()) )
if(!group)
{
group = _player->GetGroup();
if(!group || group->isBGGroup())
return;
}
if((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID()))
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL);
ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
}
break;
} break;
case CHAT_MSG_GUILD:
{
std::string msg = "";
std::string msg;
recv_data >> msg;
if(msg.empty())
@ -279,17 +280,13 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
break;
if (GetPlayer()->GetGuildId())
{
Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
if (guild)
if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
} break;
break;
}
case CHAT_MSG_OFFICER:
{
std::string msg = "";
std::string msg;
recv_data >> msg;
if(msg.empty())
@ -305,16 +302,13 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
break;
if (GetPlayer()->GetGuildId())
{
Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
if (guild)
if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
break;
}
} break;
case CHAT_MSG_RAID:
{
std::string msg="";
std::string msg;
recv_data >> msg;
if(msg.empty())
@ -331,17 +325,20 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
// if player is in battleground, he cannot say to battleground members by /ra
Group *group = GetPlayer()->GetOriginalGroup();
// so if player hasn't OriginalGroup and his player->GetGroup() is BG raid or his group isn't raid, then return
if ((!group && !(group = GetPlayer()->GetGroup())) || group->isBGGroup() || !group->isRaidGroup())
return;
if(!group)
{
group = GetPlayer()->GetGroup();
if(!group || group->isBGGroup() || !group->isRaidGroup())
return;
}
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL);
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_RAID_LEADER:
{
std::string msg="";
std::string msg;
recv_data >> msg;
if(msg.empty())
@ -358,16 +355,21 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
// if player is in battleground, he cannot say to battleground members by /ra
Group *group = GetPlayer()->GetOriginalGroup();
if ((!group && !(group = GetPlayer()->GetGroup())) || group->isBGGroup() || !group->isRaidGroup())
return;
if(!group)
{
group = GetPlayer()->GetGroup();
if(!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
return;
}
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL);
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_RAID_WARNING:
{
std::string msg="";
std::string msg;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
@ -382,13 +384,13 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL);
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_BATTLEGROUND:
{
std::string msg="";
std::string msg;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
@ -397,19 +399,19 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
if(msg.empty())
break;
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group *group = GetPlayer()->GetGroup();
if(!group || !group->isBGGroup())
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL);
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
std::string msg="";
std::string msg;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
@ -418,21 +420,20 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
if(msg.empty())
break;
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group *group = GetPlayer()->GetGroup();
if(!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL);
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_CHANNEL:
{
std::string channel = "", msg = "";
std::string channel, msg;
recv_data >> channel;
recv_data >> msg;
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
@ -442,10 +443,8 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
break;
if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
{
if(Channel *chn = cMgr->GetChannel(channel,_player))
chn->Say(_player->GetGUID(),msg.c_str(),lang);
}
if(Channel *chn = cMgr->GetChannel(channel, _player))
chn->Say(_player->GetGUID(), msg.c_str(), lang);
} break;
case CHAT_MSG_AFK:
@ -542,7 +541,7 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
if (!GetPlayer()->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
@ -581,16 +580,16 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
MaNGOS::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > emote_do(emote_builder);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > > emote_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),emote_do);
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > >, WorldTypeMapContainer > message(emote_worker);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder>>, WorldTypeMapContainer> message(emote_worker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId()==TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(),text_emote);
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data )
@ -607,6 +606,13 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data )
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(),NULL);
ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL);
player->GetSession()->SendPacket(&data);
}
void WorldSession::SendPlayerNotFoundNotice(std::string name)
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
data << name;
SendPacket(&data);
}